The Warhammer Fantasy Roleplay 4E previews are continuing to roll in prior to the game's release next month, and this time Cubicle 7 talks a little about the points you can spend to "save your bacon in tricky situations."
Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue.
Fate, which is harder to come by, can be used to swap death for temporary incapacitation, and ignore damage from a single event.
Resolve, gained when you act according to your character's "Motivation" represents drive and determination, makes you immune to psychology, ignore modifiers form critical wounds, or remove conditions.
Resilience, granted by the GM for important acts, lets you resist corruption and mutation, and choose rather than roll a Test.
Read more here.
Fortune, which you gain each day, represents destiny and luck. It can be used for rerolls, bonuses to rolls, and jumping the initiative queue.
Fate, which is harder to come by, can be used to swap death for temporary incapacitation, and ignore damage from a single event.
Resolve, gained when you act according to your character's "Motivation" represents drive and determination, makes you immune to psychology, ignore modifiers form critical wounds, or remove conditions.
Resilience, granted by the GM for important acts, lets you resist corruption and mutation, and choose rather than roll a Test.
Read more here.