sukael
First Post
(Apologies in advance if this is the wrong forum for this sort of thing.)
So, I'm planning a sort of pseudo-boss monster for the session I'm running tomorrow... DMs out there may recognize the Smilodon Cat from the AD&D module Dungeonland. The PCs (4 of them, though there may be 3 or 5 tomorrow depending on the number of players) are all level 10, with appropriate wealth (used the PHB2 appendix "standard packages" for equipment).
I want to make this monster, in a straight-up fight, around CR 6 or 7. The thing is, it won't be sticking around for a straight-up fight--it'll bug out using its ethereal jaunt ability when it gets in trouble, wait for its fast healing to heal it up, and then stalk back in once the PCs are off their guard. How would you run this beastie? Is it too strong? Too weak?
Smilodon Cat
Large magical beast (extraplanar)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Listen +10, Spot +10
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AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
hp 51 (6 HD), fast healing 1
Fort +8, Ref +8, Will +3
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Speed 40 ft.
Space 10 ft.; Reach 5 ft.
Melee 2 claws +11 melee (1d6+6) and bite +9 melee (1d8+3 plus improved grab)
Base Atk +6; Grp +16, rake +11 (1d4+3)
Atk Options pounce
Special Actions Mighty Roar 1/day (30 ft., Will DC 14 or shaken for 1d6 rds), dimension door (at will, self only, CL 15), ethereal jaunt (at will, free action to turn ethereal and move action back; CL 15), invisibility (at will, self only, CL 15)
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Abilities Str 22, Dex 16, Con 16, Int 12, Wis 12, Cha 12
Skills Listen +10, Move Silently +12, Spot +10
Feats Improved Natural Attack (claws), Mighty Roar, Multiattack
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Skills Listen 9 ranks, Move Silently 9 ranks, Spot 9 ranks.
So, I'm planning a sort of pseudo-boss monster for the session I'm running tomorrow... DMs out there may recognize the Smilodon Cat from the AD&D module Dungeonland. The PCs (4 of them, though there may be 3 or 5 tomorrow depending on the number of players) are all level 10, with appropriate wealth (used the PHB2 appendix "standard packages" for equipment).
I want to make this monster, in a straight-up fight, around CR 6 or 7. The thing is, it won't be sticking around for a straight-up fight--it'll bug out using its ethereal jaunt ability when it gets in trouble, wait for its fast healing to heal it up, and then stalk back in once the PCs are off their guard. How would you run this beastie? Is it too strong? Too weak?
Smilodon Cat
Large magical beast (extraplanar)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Listen +10, Spot +10
----------
AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
hp 51 (6 HD), fast healing 1
Fort +8, Ref +8, Will +3
----------
Speed 40 ft.
Space 10 ft.; Reach 5 ft.
Melee 2 claws +11 melee (1d6+6) and bite +9 melee (1d8+3 plus improved grab)
Base Atk +6; Grp +16, rake +11 (1d4+3)
Atk Options pounce
Special Actions Mighty Roar 1/day (30 ft., Will DC 14 or shaken for 1d6 rds), dimension door (at will, self only, CL 15), ethereal jaunt (at will, free action to turn ethereal and move action back; CL 15), invisibility (at will, self only, CL 15)
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Abilities Str 22, Dex 16, Con 16, Int 12, Wis 12, Cha 12
Skills Listen +10, Move Silently +12, Spot +10
Feats Improved Natural Attack (claws), Mighty Roar, Multiattack
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Skills Listen 9 ranks, Move Silently 9 ranks, Spot 9 ranks.