Upper_Krust
Legend
Hey buddy!
Well they might take place within the environments but if there is no mechanical effect (upon immortal characters) from those environments then that renders the actual environment itself irrelevant.
I'd rather have them resistant (in some way) to the effects of an epic environment than immune to it.
A fight on the surface of the sun might deal 100d10 damage per round (save for half).
Cosmic String ensures extremely powerful cosmic forces are not getting rolled over by uppity mortals and immortals.
Its the cosmic tier safety net, in the same way that an Immortal's manifestation can only be defeated within its home plane is the immortal tier safety net.
That seems to me just a backdrop though and not an epic environment. There has to be some measure of peril to it to avoid becoming an irrelevance.
Depends on whether we are roleplaying AS Superman though, or as the Mortals falling into the black hole. If a black hole is just a 'backdrop' against which the action takes place then as far as it matters to Superman he might as well be having a fight in front of a painting of a black hole for all the difference it will make.
Its much more interesting if the environment has some physical mechanic that is acting upon 'Superman', but its something he can survive for a time. Anything worth doing should be difficult.
Once you make gods immune to everything you just have to come up with MORE things they are not immune to before you can challenge them. Then of course you allow them immunity to this new 'thing' and you have to create something even more deadly, ad infinitum.
A god having Damage Reduction 40/magic (for example) is mechanically more interesting than Immunity to Non-Magical Weapons.
Just because something can survive walking through a volcano, survive in space, survive the crushing pressures at the bottom of the ocean, survive a trip to the Sun's core, survive a black hole, etc. Doesn't mean they should automatically be 100% immune to it.
An epic environment (IMO) should inconvenience a deity in the short term (rounds) and potentially kill them in the medium term (minutes-hours depending upon the lethality).
Idk I have a lot of space battles and such in my campaigns and a large amount of my campaigns take place in space or other extreme environments.
Well they might take place within the environments but if there is no mechanical effect (upon immortal characters) from those environments then that renders the actual environment itself irrelevant.
I think Gods should be able to be in those environments without harm, I always felt that in terms of mechanics most gods aren't really godlike in terms of the limits of their power in either Deities and Demigods or IH, so to have something where they're legitimately unharmed by the universe as they are the universe, makes sense and makes them very imposing by mortal standards. They aren't just human+'s they're something much more, and I think no other ability they possess really exhibits that more than their natural immunity,
I'd rather have them resistant (in some way) to the effects of an epic environment than immune to it.
A fight on the surface of the sun might deal 100d10 damage per round (save for half).
much like a Sidereal's Cosmic String.
Cosmic String ensures extremely powerful cosmic forces are not getting rolled over by uppity mortals and immortals.
Its the cosmic tier safety net, in the same way that an Immortal's manifestation can only be defeated within its home plane is the immortal tier safety net.
You can easily make scenarios showcasing the power of the cosmos without making your character's in danger themselves, ships falling into the gravity well of a black hole, two neutron stars colliding and spraying chunks of Neutronium everywhere across light-years and inhabited worlds in the way. The gods have to save that ship or save those world's,
That seems to me just a backdrop though and not an epic environment. There has to be some measure of peril to it to avoid becoming an irrelevance.
just because Superman isn't effected by something doesn't mean everything he cares about isnt.
Depends on whether we are roleplaying AS Superman though, or as the Mortals falling into the black hole. If a black hole is just a 'backdrop' against which the action takes place then as far as it matters to Superman he might as well be having a fight in front of a painting of a black hole for all the difference it will make.
Its much more interesting if the environment has some physical mechanic that is acting upon 'Superman', but its something he can survive for a time. Anything worth doing should be difficult.
Once you make gods immune to everything you just have to come up with MORE things they are not immune to before you can challenge them. Then of course you allow them immunity to this new 'thing' and you have to create something even more deadly, ad infinitum.
A god having Damage Reduction 40/magic (for example) is mechanically more interesting than Immunity to Non-Magical Weapons.
It just takes a tiny amount of finesse as a storyteller, and not making hamhanded storylines to make it work easily.
Honestly, ask yourself, beyond a few minor buffs and access to divine abilities what makes an immortal truly separate from an epic mortal without their mastery over the places they go? If a God is subject to the same dangers a human is, what makes them a God? They're barely more than a human at that point, more like an advanced half angel or something, and I don't even thing that's opinion really, I think mechanically that's what would be reflected.
Just because something can survive walking through a volcano, survive in space, survive the crushing pressures at the bottom of the ocean, survive a trip to the Sun's core, survive a black hole, etc. Doesn't mean they should automatically be 100% immune to it.
An epic environment (IMO) should inconvenience a deity in the short term (rounds) and potentially kill them in the medium term (minutes-hours depending upon the lethality).