If you can trade out all the godawful Drunken Master replacement class features that come later, it could be good. I really wish PF had said something regarding other archetypes and the QM. If you're stuck with the all of the Drunken Master's changed class features by your DM, I would absolutely not recommend it unless you're only dipping Monk, which...I'm not sure is ever a good idea, not for 3+ levels, anyway.
I mean, looking at the later Drunken class features...
Drunken Strength: This is better than Purity of Body, but worse than the the QM options you *might* (see my OP) be able to swap it for. The problem is for a swift action and ki point, you could be getting an extra attack and you can't do both. And the extra attack is better. Effectively making this useless. At least Purity of Body might make you feel like the "king of tanking" when you fight an Otyugh or something.
Drunken Courage: Tough call. Again, the QM offers better stuff. Will is likely a monk's best save, though, and while fear might make you miss a fight, poison can serious mess you up. It's possible I'm strongly biased against this just because Paladin gets immunity to fear plus a buff aura 8 levels earlier, which may or may not be fair to carry in reviewing this ability.
Drunken Resilience: This just sucks. It's worse than Barbarian DR, which most people seem to think doesn't matter for much at high levels, either. And you lose SR for it! Awful!
Firewater Breath: FOUR ki points and a standard for a short ranged cone of fire (ie, 80% of enemies will be immune or resistant by level 19) for the same kind of damage any mid level evocation could do? And you lose Empty Body for it?!!!! Beyond awful.
So...yeah. Depends heavily on if QM can replace those features. I guess since the magnitude of suck of drunken master starts out small and grows with level, it's not so bad for a game you never expect to get to high levels. Except for the opportunity cost of giving up QM features, which quite frankly, is pretty painful.