Steel_Wind
Legend
There will be TONS of animations, just not in the way you meant (on what you mean? We mostly agree).3. Very little animation.
Is it simple? No, of course not. It's very complex. The rules interactions are going to be insane. But, by the same token, a lot of the elements of an actual video game just aren't needed for a VTT. Your token isn't going to animate, walk across the screen and then attack like it would in a video game. You are going to slide a static token from point A to point B and then attacks and whatnot will be handled in text with zero interaction with the images.
So, no, I don't think it looks like a video game at all. It's closer to something like Zoom.
I expect every single spell in the game to have a VFX particle animation for it. While it is true that those do not use Kinetic rigging for limb movement (or whatever - which is what you correctly meant) there will still be a crap-ton of particle animations and shader effects for every spell in the game.
As for attacks, I expect something similar to the approach used by JB2A, which create animations for static 2d images to breath life into weapon attacks. These are what Foundry uses for attack and some spell animations. You can view them online here in a pretty spiffy asset viewer: JB2A
Yes, I expect at least this sort of approach for static models in an WotC VTT.
Leave FGU and come to Foundry @Hussar. I had both FG and FG2. FVTT is better dude. Really, it is.