Sparky McDibben
Adventurer
Well that's a damn good marketing strategy! You're correct about the CG feeling like a prototype, too; that's a better way of phrasing some of my issues. Alright, you all have convinced me to take a run at the Player's Guide when I'm done with my next three!Honestly, of the two books, I say the Player's Guide is the better of the two. The campaign guide feels more like a "prototype" at times with a number of stuff. At least in the Player's Guide you get like the full weapons table, the unique races to the setting, and stuff. Although, the Campaign Guide DOES win out in regard to the fact that the full Transformation rules/tiers are in it as well along with the section for the various Curses that can be used.