D&D 5E Gladiator: Round 3 (Industrygothica vs Azurewraith)

tglassy

Adventurer
The Game Master sat in his room in Big Town, which was much more luxurious than the one in Small Town. At least here he had a proper room slave. He took his hood off, revealing his slightly pointed ears framing his all too human face, and closed his eyes. He needed a vacation. A long one. Its not that he minded watching the death and dying. He just needed to get away.

Oh well. It was time.

With a flourish he was once again on his pedestal overseeing the arena. This one was larger than the one in Small Town. The arena itself was still only a hundred feet across, but it was surrounded on all sides by seating that fit a good ten thousand people, and it was moderately full. People had heard of this small girl who seemed to kill with a look, and they wanted to see her for themselves.

The Arena was set up differently, of course. This one had actual wooden structures. The combatants would enter from either side, as before, only this time they would enter on a bridge that led to a small stage on either side. Stairs led down from the stage to the battlefield, but on the stage itself were a number of protective walls set in place, allowing the combatants to easily hide from spellcasters or ranged combatants.

In the middle of the battlefield where also a number of walls set up for the same reason. This allowed for a much more evenly matched fight than the ones in Small Town.


View attachment 82827

OOC: The green lines are walls that provide full cover when hidden behind. All combatants are told this, and informed they are there to disrupt sight lines, and allow for cover against spells and ranged attacks.

You may now have the Game Master introduce you!
[MENTION=23298]industrygothica[/MENTION] vs [MENTION=6798581]Azurewraith[/MENTION]
 

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Azurewraith

Explorer
Haling from parts unknown we have Lord Hiss, who may not be much to watch, but his methods are effective.

Hiss steps forward brushes some dirt from his armour as his forked toung tastes the air. He adjusts his grip along his staff and smiles."I can taste your fear mortal.

OOC: Initiative [roll0]
 


tglassy

Adventurer
He was supposed to upsell the spectacle, but he just didn't care.

Instead, the Game Master just said "Begin," and rang his gong.
 

Azurewraith

Explorer
Hiss cackles at his opponent and his puny axe before running his hand across his staff causing it to turn black and become encased in frozen leaves before using it to lob a twin spiral of green and purple energy at the orc before ducking behind one of the walls.
OOC:
Action Eldritch blast[roll0]
Damage [roll1] Force
Bonus action cast shilleagh.
Move behind one of the walls if able if not ill stay put
Edit FFS I roll max damage on a 6 lordy lordy lordy.
 



Azurewraith

Explorer
OOC: This really is rigged lol

Lord hiss suddenly seems to be a dear friend of this orcs.
OOC:
Action fey presence dc 13wis save or be charmed.
If successful ill back away 30ft.
 


Azurewraith

Explorer
Hiss begins to mutter something under his breath as darkness begins to slither out of the end of his staff growing until it encompasses a 15ft cube blanketing everything in inky blackness.

OOC: Casting darkness on hisses staff then moving back 10ft, this shouldn't provoke as A charmed B your blind. Oh my charm ends after my move. [MENTION=6855204]tglassy[/MENTION] the map appears to have died
 

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