Blue
Ravenous Bugblatter Beast of Traal
The DM of of a 5e game I'm in is considering a move to PF2 once this current campaign wraps up. None of us have any pathfinder experience, but we do have friends who speak well of it plus what I've read here. The group is at the least 5e vets, with the DM and some others going back to D&D 4ed and myself going way back.
First, what book(s) would you recommend to play? To run? Yes, I understand there is a good online SRD as well, but that's likely better as a reference and not as a "learn this game". (Or maybe it is great to learn from.) I know there was a PF2 Humble Bundle just a few months ago, do those type of things happen often?
It may take us a year to wrap up the current campaign, is it worth it to wait for the PF2 Remastered books -- are these rules updates, or just new layout and organization?
Second, reading these forums I've seen information that could be useful to run, but I hadn't made note of it. For instance I saw that there is some optional (free archetype?) rule that seems everyone does. What recommendations do you have?
Lastly, I've seen things that are different expectations from running D&D, such as full healing between encounters is expected. Or that a 3rd action attack is usually worth little compared to setting up an ally. What should we plant in player and the DM's head in order to break out of the D&D rut and get into PF2?
Thanks for your time.
First, what book(s) would you recommend to play? To run? Yes, I understand there is a good online SRD as well, but that's likely better as a reference and not as a "learn this game". (Or maybe it is great to learn from.) I know there was a PF2 Humble Bundle just a few months ago, do those type of things happen often?
It may take us a year to wrap up the current campaign, is it worth it to wait for the PF2 Remastered books -- are these rules updates, or just new layout and organization?
Second, reading these forums I've seen information that could be useful to run, but I hadn't made note of it. For instance I saw that there is some optional (free archetype?) rule that seems everyone does. What recommendations do you have?
Lastly, I've seen things that are different expectations from running D&D, such as full healing between encounters is expected. Or that a 3rd action attack is usually worth little compared to setting up an ally. What should we plant in player and the DM's head in order to break out of the D&D rut and get into PF2?
Thanks for your time.