TheSword
Legend
I’ve chosen to define Gaming from Above (copyright : The Sword 2023) as being concerned with the goings on of the Great and Good (not meaning alignment) : Monarchs, Heads of Churches, Generals, Noble houses, and Great Merchant Dynasties. Where the king summons you to court to save his princess from a dragon - or some such.Did you mean, "no one is going to play an adventurer?" I'm pretty sure that no one in the Fellowship of the Ring was, by trade, an "adventurer." Farmer, however, would be pretty accurate for Samwise, Pippin, and Merry (Frodo was just a trust fund baby). Same goes for D&D characters: there's no Adventurer class.
So, theSword divides definitions up a bit, here. Is Gaming from Above when the PCs and/or their contacts are upper class, or is it when the related adventures are upper class? Interestingly, "gaming from above" is represented by the lord-heroes of LOTR, despite them actually "fighting trolls" (a gaming from below example).
As GM, I don't care what the status of my PCs are. They're going to trudge through the mud and steal the hearts of princes no matter who they are. Obviously, I'll tie it all into a decent tapestry, but my game generally won't be Gaming from Below where the mantra is, "we don't care who rules us or what they do, as long as we can peacefully live our sedentary lives, dance, and drinkBud Lightbeer."
Aside, this guy would probably identify as "fisherman":
It doesn’t matter where the PCs come from or how poweful/rich they are - it’s about how as a DM you reveal the world to your players… through the rich and/or poweful or through the common folk.
In published game examples of Gaming from Above would be spending your screen time with NPCs like Duke Ulder Ravenguard, Laerl Silverhand, The Merchant Princes of Port Nyazaru, The matron mothers of Drow Houses, Liara Portyr, Strahd von Zarovich, Zariel, Bel or Baphomet etc etc.
Essentially the question is: do the PCs in your campaign gravitate to the most powerful instead of the everyday folk? Either because that’s where they think the money/power is, or because that’s who you put in front of them / write the hooks for / invest the most time in.
Let’s be honest - campaign guides for a long time have focused on these folks almost exclusively… take a look at the 3e Forgotten Realms Campaign guide for instance. An excellent book but almost wholly focused on power players.
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