RangerWickett
Legend
Forgive me Father, for I have sinned.
It is good to see a player come to gamer confession. I worry sometimes that our hobby puts all the onus upon the game master for good gaming.
As many before you, you have committed a sin by going too far in pursuit of a virtue, without understanding the game mechanic consequences of your actions. Well-developed characters with flavorful backgrounds are wondrous additions to any campaign, but we should not be fooled by the devil's bargain of believing that all the game can offer is that contained in the rulebook.
Remember, you can ask your GM for house rules and for additions to your character. Most GMs will gladly grant a small non-combat boon to a character, to add mechanical weight to a storytelling element. Even if they don't, do not let the Law of the rules spoil the Holy Spirit of fun. You can roleplay a book-binder or even a purveyor of ancient draconic poetry without requiring skill points devoted to that talent.
As your penance, ponder the hymn "Gloria in excelsis Zero," which reminds us that Rule Zero is the most powerful rule of them all, more powerful even than the flawed, mortal will of the game designers. Before you design your next character, ask your GM if you might add a few extra traits, with his permission. Be humble, and do not balk if he refuses, for Rule Zero says, "A player should check with the DM for house rules before generating a character."
Go in peace, and game well.