Pbartender
First Post
How many people here feel the overwhelming urge to use a vastly different game system for particular style or genre of game?
Now, I'm not talking about using Pathfinder instead of D&D or using D20 Modern instead of Call of Cthulhu, but something little more drastic. Something along the lines of using Dread for a super hero game, or classic 7th Sea for a super-spy game.
For example...
I'm a big Star Wars fan. I've always wanted to run a good Star Wars game. For me, however, none of the systems specifically designed for Star Wars have ever evoked the same sense of cinematic and literary style that the movies and novels do. There's nothing wrong with the systems in of themselves, but whenever I try to use them for a Star Wars game it just doesn't feel quite right.
One of these days, I really want to try running a Star Wars game using the Spirit of the Century rules. I've got a hunch that those pulp-actiony rules would be a really good fit for what I'm looking for in a Star Wars game. The trouble is that whenever I suggest it, my players look at me funny and say, "Why not just use the regular Star Wars rules?" and I can't honestly come up with a better argument than, "I don't wanna use the Star Wars rules."
And Star Wars is not the only game I've felt this way about.
Has anyone else felt this way about a particular game system? Why didn't you like it? What would you replace it with? How do (Can?) you convince your players to make the switch?
Help me out here... I need some validation of my irrational point of view.
Now, I'm not talking about using Pathfinder instead of D&D or using D20 Modern instead of Call of Cthulhu, but something little more drastic. Something along the lines of using Dread for a super hero game, or classic 7th Sea for a super-spy game.
For example...
I'm a big Star Wars fan. I've always wanted to run a good Star Wars game. For me, however, none of the systems specifically designed for Star Wars have ever evoked the same sense of cinematic and literary style that the movies and novels do. There's nothing wrong with the systems in of themselves, but whenever I try to use them for a Star Wars game it just doesn't feel quite right.
One of these days, I really want to try running a Star Wars game using the Spirit of the Century rules. I've got a hunch that those pulp-actiony rules would be a really good fit for what I'm looking for in a Star Wars game. The trouble is that whenever I suggest it, my players look at me funny and say, "Why not just use the regular Star Wars rules?" and I can't honestly come up with a better argument than, "I don't wanna use the Star Wars rules."
And Star Wars is not the only game I've felt this way about.
Has anyone else felt this way about a particular game system? Why didn't you like it? What would you replace it with? How do (Can?) you convince your players to make the switch?
Help me out here... I need some validation of my irrational point of view.