Gez
First Post
It's house rule, but myself I manage this spell as such:
It's not the exact wording of the spell, but it's that. The square to which you move in is always a free square, usually one out of the way of the sphere (your instinctive movement makes you jump perpendicularly to the sphere's movement, contrarily to these cartoons were people try to not been squished by a train by running on the railroad faster than the train). This square is chosen by the DM if needs be. If no square is free (each square around you is occupied by something), you enter on the square of someone (which may provoke AoO). If no way out are possible (you are in the bottom of a 5 ft. × 5 ft. pit and a wizard made the sphere fall on you, for example) you don't get a save.
- Everyone in the same square as the sphere takes damage
- When the sphere move in a square you are in, you get a Reflex save to jump out of the square, effectively making you move 5 feet.
- If you purposefully enter in a square occupied by the sphere, you don't get the saving throw.
It's not the exact wording of the spell, but it's that. The square to which you move in is always a free square, usually one out of the way of the sphere (your instinctive movement makes you jump perpendicularly to the sphere's movement, contrarily to these cartoons were people try to not been squished by a train by running on the railroad faster than the train). This square is chosen by the DM if needs be. If no square is free (each square around you is occupied by something), you enter on the square of someone (which may provoke AoO). If no way out are possible (you are in the bottom of a 5 ft. × 5 ft. pit and a wizard made the sphere fall on you, for example) you don't get a save.