mellored
Legend
That still won't change the "go immediately after you" part.So, I suspect find familiar is going back to giving us a menu of monster manual stat blocks.
Which makes the help action harder to use.
That still won't change the "go immediately after you" part.So, I suspect find familiar is going back to giving us a menu of monster manual stat blocks.
Which I did say I thought would probably be the case in my post.That still won't change the "go immediately after you" part.
Does it? I mean, the benefit lasts until the familiar’s next turn.Which makes the help action harder to use.
Genuine question: where's the "abuse"?I've always hated he way the find familiar spell gets abused for situations exactly as described in the OP,
I'm not sad either. In fact, I think the changes are good because I see all four of the sequences above as more-or-less balanced: each has a meaningful opportunity cost.so I can't say that I am sad about the changes.
or: "part of the game since AD&D"I also hate that familiars are more ubiquitous in the 2024 rules. Familiars are a pain in the butt,
if so, please explain. Saying doesn't make it so.unbalanced,
aren't players supposed to hog the mic on their turn?and allow players to hog the mic.
And an ally might attack first.Does it? I mean, the benefit lasts until the familiar’s next turn.
Yes, among other things, but that is the most common.Genuine question: where's the "abuse"?
I've outlined four ways the rules appear to interact, and outlined pros and cons of each.
And the "situations" described are a Rogue wanting to use Sneak Attack. Is that what you hate?
I think it’s way too powerful for a level 1 spell.I'm not sad either. In fact, I think the changes are good because I see all four of the sequences above as more-or-less balanced: each has a meaningful opportunity cost.
So? Plus, it wasn’t nearly as powerful in AD&D.or: "part of the game since AD&D"
if so, please explain. Saying doesn't make it so.
Find familiar often effectively gives them another turn, let’s them also be the party scout, etc. it also makes turns drag on.aren't players supposed to hog the mic on their turn?
Yes, it needs to be nerfed.Fortunately, you can just ban the spell in games you run!
Most of us will be seeing characters choosing the spell. I'm trying to understand (anticipate) what the new rules will say. What I'm seeing is something that's considerably dialled back from the fly-by owl that I've seen become standard in 5e. I like that there will be more variation in the use of familiars, I am not convinced that they will be more ubiquitous, in part because they will be more vulnerable in combat.
Yeah, it would be terrible if a class could use their primary combat feature.Yes, among other things, but that is the most common.
...and it was.Yes, it needs to be nerfed.
any sidekick, summon, familiar of whatever should act on players turn of the player that controls it.Though, I wouldn’t be surprised if they do change it to acting right after the caster instead of having its own initiative.
By my reading of the Help action, you help a specific ally to perform a specific task or hit a specific enemy. The owl can, as far as I know, help you hit the target, and it shouldn’t matter if an ally attacks the target before you make your attack.And an ally might attack first.
Fair enough.Or the enemy might turn invisible.
Not impossible, but harder than just "give me advantage now".
I anticipate you really hating Vex weapons.Yes, among other things, but that is the most common.
I think it’s way too powerful for a level 1 spell.
So? Plus, it wasn’t nearly as powerful in AD&D.
Find familiar often effectively gives them another turn, let’s them also be the party scout, etc. it also makes turns drag on.
Yes, it needs to be nerfed.
I agreeany sidekick, summon, familiar of whatever should act on players turn of the player that controls it.
it just speeds up the play.