Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Exen Trik" data-source="post: 4149956" data-attributes="member: 34942"><p>Hmm, I don't really consider the details of the mechanics like that important to port over, but Final Fantasy powers are a fair bit simpler than D&D so it does fit. The only other option is to make powers more complicated than they need to be.</p><p></p><p>And a little known fact: FF6 has some magical effects that use a different hit rate that is based on stamina. In other words, just like a Fortitude defense!</p><p></p><p>You could keep the same idea and negate the need for rolling every round, just have a single initiative but split it into Normal Fast and Delayed rounds, depending what action you take, or if you are hasted/slowed. Or even split it into five if you want more granularity. Just a thought.</p><p></p><p>It can't really judge without seeing the specifics, but this sounds like at least a small pain to keep track of, if you need to both remember what conditions apply to it and how often it does. At least it is measured in encounters, and not necessarily a round by round consideration.</p><p></p><p>If MP regenerates, between battles, so does HP if you have any kind of cure magic about. Might as well just say "restore all HP and MP between encounters". It is simple and effective if you build everything around that, but it does negate the tropes of finding that healing pool or crystal or needing to rest at an inn.</p><p></p><p>Oh yeah it can certainly work well enough, just trying to see how flexible your system is looking. I'm all about games being adaptable and modular, but you know that already. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Well then, I have yet another reason to be exited about the release of 4e. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4149956, member: 34942"] Hmm, I don't really consider the details of the mechanics like that important to port over, but Final Fantasy powers are a fair bit simpler than D&D so it does fit. The only other option is to make powers more complicated than they need to be. And a little known fact: FF6 has some magical effects that use a different hit rate that is based on stamina. In other words, just like a Fortitude defense! You could keep the same idea and negate the need for rolling every round, just have a single initiative but split it into Normal Fast and Delayed rounds, depending what action you take, or if you are hasted/slowed. Or even split it into five if you want more granularity. Just a thought. It can't really judge without seeing the specifics, but this sounds like at least a small pain to keep track of, if you need to both remember what conditions apply to it and how often it does. At least it is measured in encounters, and not necessarily a round by round consideration. If MP regenerates, between battles, so does HP if you have any kind of cure magic about. Might as well just say "restore all HP and MP between encounters". It is simple and effective if you build everything around that, but it does negate the tropes of finding that healing pool or crystal or needing to rest at an inn. Oh yeah it can certainly work well enough, just trying to see how flexible your system is looking. I'm all about games being adaptable and modular, but you know that already. ;) Well then, I have yet another reason to be exited about the release of 4e. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
Top