Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cynlas" data-source="post: 2758290" data-attributes="member: 34699"><p>Another quick question for you;</p><p></p><p>If the additional actions are based on a -20 modifier, why did you designate the "Full Round Action" as being only a -10 initiative modifier?</p><p></p><p>(Yes, "Flavor" is an acceptible answer <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ), though from a purely mechanical pov, having the multiple action modifier being exactly twice the modifier for the "largest" action makes a bit of sense too.</p><p></p><p>Also (as in "New Question"); if someone with a negative init is forced to perform a wait action, <em>when</em> do they actually do it? For example, they start with a -6 init, they cannot act this round, so do they effectively "wait" on the first round, or are they spending the second round actually "waiting", and can perform an action on the third round (when they have enough positive init to act). Also, in this case of a "forced" wait, does the character/player get to choose what kind of wait (partial or full), or is it likewise a pre-determined option (like always a partial, necessitating several rounds of waits if their negative init is sufficient enough)?</p><p></p><p>I guess the issue is, especially for the waits, when does the init modifier take effect (beginning of round, end of round, at the modified init rank)? In most cases, an init expenditure obviously takes effect instantaneoulsy/simultaneously at the action; but in the case of the forced waits it seems a bit less cut and dry to me.</p><p></p><p>Thanks for the update.</p></blockquote><p></p>
[QUOTE="Cynlas, post: 2758290, member: 34699"] Another quick question for you; If the additional actions are based on a -20 modifier, why did you designate the "Full Round Action" as being only a -10 initiative modifier? (Yes, "Flavor" is an acceptible answer :lol: ), though from a purely mechanical pov, having the multiple action modifier being exactly twice the modifier for the "largest" action makes a bit of sense too. Also (as in "New Question"); if someone with a negative init is forced to perform a wait action, [I]when[/I] do they actually do it? For example, they start with a -6 init, they cannot act this round, so do they effectively "wait" on the first round, or are they spending the second round actually "waiting", and can perform an action on the third round (when they have enough positive init to act). Also, in this case of a "forced" wait, does the character/player get to choose what kind of wait (partial or full), or is it likewise a pre-determined option (like always a partial, necessitating several rounds of waits if their negative init is sufficient enough)? I guess the issue is, especially for the waits, when does the init modifier take effect (beginning of round, end of round, at the modified init rank)? In most cases, an init expenditure obviously takes effect instantaneoulsy/simultaneously at the action; but in the case of the forced waits it seems a bit less cut and dry to me. Thanks for the update. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Final Fantasy Zero: Design Diary continued
Top