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Final Fantasy Zero: Design Diary continued
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<blockquote data-quote="I'm A Banana" data-source="post: 2567881" data-attributes="member: 2067"><p>This is pretty much in the DM's hands, but there is a lot of detail given on modes of transportation, and how they work in a story. Different DM's will do things differently, but some form of group transport is definately assumed by the upper-mid range of levels (about the equivalent to D&D 10th-12th). Typically, this will be an airship, but depending upon the story...and there may also be come earlier (such as for sailing ships), and may also come later (such as for space ships).</p><p></p><p></p><p></p><p>They can be awkward in a table-top game. Cutscenes...what would you watch? There's exposition, but that gets old pretty quick. Minigames...no buttons to push....no timing mechanism....However, for minigames, at least, it's possible to do a few things to switch up the pace. Play a hand of poker? Rock-paper-scissors? Sure, run with it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Not every group will like mixing it up like that, but minigames can be fun.</p><p></p><p></p><p></p><p>I haven't seen much of MoI, but as far as Aeris goes...she's basically a white mage. And as the Magicite/Materia goes, the major way that is reflected is in the Treasure Abilities rules, which gives you powers, not simply trinkets....</p><p></p><p></p><p></p><p>I'm not sure what's holding up the site...the article is there, but it's been awaiting approval for a few weeks now....I'm not sure why it hasn't been approved, but it's just chillin' there...</p><p></p><p>The next release is posted in my signature, but you are missin' out on some insights. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2567881, member: 2067"] This is pretty much in the DM's hands, but there is a lot of detail given on modes of transportation, and how they work in a story. Different DM's will do things differently, but some form of group transport is definately assumed by the upper-mid range of levels (about the equivalent to D&D 10th-12th). Typically, this will be an airship, but depending upon the story...and there may also be come earlier (such as for sailing ships), and may also come later (such as for space ships). They can be awkward in a table-top game. Cutscenes...what would you watch? There's exposition, but that gets old pretty quick. Minigames...no buttons to push....no timing mechanism....However, for minigames, at least, it's possible to do a few things to switch up the pace. Play a hand of poker? Rock-paper-scissors? Sure, run with it. :) Not every group will like mixing it up like that, but minigames can be fun. I haven't seen much of MoI, but as far as Aeris goes...she's basically a white mage. And as the Magicite/Materia goes, the major way that is reflected is in the Treasure Abilities rules, which gives you powers, not simply trinkets.... I'm not sure what's holding up the site...the article is there, but it's been awaiting approval for a few weeks now....I'm not sure why it hasn't been approved, but it's just chillin' there... The next release is posted in my signature, but you are missin' out on some insights. :) [/QUOTE]
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