Hi there! Have had a few things pop up while running the game so far. We've just finished adventure 1 and had some teething issues getting used to the module style but are on track and having fun.
I have some scattered questions hoping the hive mind can help with
Did you guys veto any magic items, or is there any guidelines for this?
The players have some risur prestige now and can get some magic items.
I saw notes in one of the pdfs that "magical communication is rare and expensive" so have said that things like sending stones might be tricky to get, and pointed out that things like the broom of flying won't work due to the setting rules. I also usually block items like the deck of many things and will be taking the suggestion from another poster that awesome items may have to be contended against another squad to avoid having all of the party with +3 shields etc.
I asked a similar question in another thread and got a part answer, which was very helpful. This rephrasing is because I'm keen for a sense check that I'm not being controlling if i don't need to be
Are the laws of Flint/Risur written anywhere?
My players were shocked when one of the party cut the throat of a guard who had surrendered while they were on axis island - calling it a war crime. I've some ideas on how to play that out as this bit is quite clear in the module, but it got me thinking - in campaigns like Waterdeep we had a full list of laws and punishments.
This module talks about encouraging players not to be murder hobos, and lists a lot about how police and the constables are supposed to uphold the law. It mentions there is a warrant system for entering premises and talks about how the players are expected to capture suspects alive whenever possible. It mentions that if they pick the lock in the Danoran consulate they'll be committing an international incident and suspended for months. Are all these laws collated somewhere so I can share with the party before they do something with potential ramifications?
Are any schools of magic or spells (and items) considered taboo/restricted?
Building on from the first two questions, thinking of things like the spells suggestion/geas, or the philter of love. Can someone start up a necromancy store animating corpses? If someone is using a disguise spell to impersonate a noble, is there any penalty? Can you scry on the King?
I have some scattered questions hoping the hive mind can help with
Did you guys veto any magic items, or is there any guidelines for this?
The players have some risur prestige now and can get some magic items.
I saw notes in one of the pdfs that "magical communication is rare and expensive" so have said that things like sending stones might be tricky to get, and pointed out that things like the broom of flying won't work due to the setting rules. I also usually block items like the deck of many things and will be taking the suggestion from another poster that awesome items may have to be contended against another squad to avoid having all of the party with +3 shields etc.
I asked a similar question in another thread and got a part answer, which was very helpful. This rephrasing is because I'm keen for a sense check that I'm not being controlling if i don't need to be
Are the laws of Flint/Risur written anywhere?
My players were shocked when one of the party cut the throat of a guard who had surrendered while they were on axis island - calling it a war crime. I've some ideas on how to play that out as this bit is quite clear in the module, but it got me thinking - in campaigns like Waterdeep we had a full list of laws and punishments.
This module talks about encouraging players not to be murder hobos, and lists a lot about how police and the constables are supposed to uphold the law. It mentions there is a warrant system for entering premises and talks about how the players are expected to capture suspects alive whenever possible. It mentions that if they pick the lock in the Danoran consulate they'll be committing an international incident and suspended for months. Are all these laws collated somewhere so I can share with the party before they do something with potential ramifications?
Are any schools of magic or spells (and items) considered taboo/restricted?
Building on from the first two questions, thinking of things like the spells suggestion/geas, or the philter of love. Can someone start up a necromancy store animating corpses? If someone is using a disguise spell to impersonate a noble, is there any penalty? Can you scry on the King?