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Familiars as characters/cohorts
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2426993" data-attributes="member: 34334"><p>They're all vaguely demonic, in the classic sense. Humanoid forms, wings on their back (mostly bat-like, but one has wasp-like wings), grossly exaggerated and distended features, etc. Each one has its own particular set of powers that match its personality and particular crime, such as Luthax the Fiery (he blows stuff up).</p><p></p><p>Keep in mind that these creatures were ABSOLUTELY IMPOSSIBLE to defeat unless you were a member of the Obarskyr ruling family. They were bound to their betrayals, and only absolution (of a sort) from the king or a regent that was related by blood could stop them. You can drive them off (with cold iron weapons), but they would keep coming back, regenerating every wound (with an obscenely high rate of regeneration, I might add). </p><p></p><p>They also fed on magic, of all kinds, making Cormyr a no-spell zone for the duration of the war against them. You see, every spell that they absorbed fueled their powers AND their regeneration. [I ruled it as a high SR; every attack that made it past their SR could hurt them, but every spell that didn't was absorbed by them, and made them stronger.] They were probably also immune to a wide range of conditions (petrification, stunning, sleep effects, domination, etc.), although the book didn't get a chance to directly show that. It just talked about one ghazneth killing about twenty or thirty War Wizards by himself. While torturing the Queen.</p><p></p><p>So, if your character is a mage, I hope he had a summer home in Suzail, because he would have been next to useless (except for making Knowledge skill checks) when fighting them.</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2426993, member: 34334"] They're all vaguely demonic, in the classic sense. Humanoid forms, wings on their back (mostly bat-like, but one has wasp-like wings), grossly exaggerated and distended features, etc. Each one has its own particular set of powers that match its personality and particular crime, such as Luthax the Fiery (he blows stuff up). Keep in mind that these creatures were ABSOLUTELY IMPOSSIBLE to defeat unless you were a member of the Obarskyr ruling family. They were bound to their betrayals, and only absolution (of a sort) from the king or a regent that was related by blood could stop them. You can drive them off (with cold iron weapons), but they would keep coming back, regenerating every wound (with an obscenely high rate of regeneration, I might add). They also fed on magic, of all kinds, making Cormyr a no-spell zone for the duration of the war against them. You see, every spell that they absorbed fueled their powers AND their regeneration. [I ruled it as a high SR; every attack that made it past their SR could hurt them, but every spell that didn't was absorbed by them, and made them stronger.] They were probably also immune to a wide range of conditions (petrification, stunning, sleep effects, domination, etc.), although the book didn't get a chance to directly show that. It just talked about one ghazneth killing about twenty or thirty War Wizards by himself. While torturing the Queen. So, if your character is a mage, I hope he had a summer home in Suzail, because he would have been next to useless (except for making Knowledge skill checks) when fighting them. [/QUOTE]
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Familiars as characters/cohorts
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