Running a Dragonlance game and a certain player is decidedly evil. If the job is to assassinate someone, he will assassinate them. If it is to save a kitten then he'll save the kitten. This is all done for the right price. The problem is he stands by the fact he is chaotic neutral and can do whatever he feels like because he "could" do something good any time he wants to.
Everyone in the group agrees that contract killing is an evil thing amd the his excessive motivation by greed is evil as well.. This player however thinks it isn't and all but flips out.
We all have our opinions on ethics but to craft a world I'm using RAW. It helps me craft the reactions of NPCs in a world that has firmly entrenched sides of good and evil. So how do I do this? He's even carrying a powerful magical artifact that is very evil but I'm not going to spill the goods to bribe him into being evil.
Everyone in the group agrees that contract killing is an evil thing amd the his excessive motivation by greed is evil as well.. This player however thinks it isn't and all but flips out.
We all have our opinions on ethics but to craft a world I'm using RAW. It helps me craft the reactions of NPCs in a world that has firmly entrenched sides of good and evil. So how do I do this? He's even carrying a powerful magical artifact that is very evil but I'm not going to spill the goods to bribe him into being evil.