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Epic Monsters: Mad Hatter
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<blockquote data-quote="dave2008" data-source="post: 8239680" data-attributes="member: 83242"><p>The damaged regained is based on his last turn, not where he may or may not go in this turn. I'm not suggesting you change how he does or does not get the regen, just use a fixed number. I don't under stand how the following is anything but easier on the DM:</p><p></p><p><strong><em>Here and There (Recharge 5–6).</em></strong> At the start of the Mad Hatter’s turn, he chooses a square within 30 feet of the square he began his most recent turn in, teleporting to that square. He regains <strong><u>10 hit points</u></strong> so long as an attack or spell is not within reach of his new location, and any conditions or effects inflicted since the beginning of his last turn are removed. The Mad Hatter’s new path of movement provokes opportunity attacks and damages him if any effect would have, as if he had taken this movement normally.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8239680, member: 83242"] The damaged regained is based on his last turn, not where he may or may not go in this turn. I'm not suggesting you change how he does or does not get the regen, just use a fixed number. I don't under stand how the following is anything but easier on the DM: [B][I]Here and There (Recharge 5–6).[/I][/B] At the start of the Mad Hatter’s turn, he chooses a square within 30 feet of the square he began his most recent turn in, teleporting to that square. He regains [B][U]10 hit points[/U][/B] so long as an attack or spell is not within reach of his new location, and any conditions or effects inflicted since the beginning of his last turn are removed. The Mad Hatter’s new path of movement provokes opportunity attacks and damages him if any effect would have, as if he had taken this movement normally. [/QUOTE]
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