Lurgese, CR 10
This disgusting being looks like a 7 ft tall mass of rotting vegetation and writhing blackish brownish green tentacles. You see a massive mouth with a thousand needle teeth sneering at you. It’s two heartless blood red pupilless eyes set on the sides of it’s frog-like face peering wickedly. It points 6 guns at you and fires a barrage of sizzling cherry red beams of heat and light.
XP: 9,600
LE Medium Abberation (Extraplanar)
Init +2, Senses: Low Light Vision, Darkvision 120
Defense
AC: 24 (-1 Dex, +11 Natural, +4 Shield Generator) Touch: 13, Flat Footed: 24
Hit Dice: 5d8+50 (70 hp)
Fort +13, Ref +3, Will +7
Immune: Sleep, Mind Influencing Effects, Nausea, Disease
Resist: Acid 5, Sonic 5, +4 resistance to poison, +4 vs Traps, +4 vs Feint and Bluff
Weaknesses: Vulnerability to Fire, Flammable
Defensive Abilities: Stalwart, Amorphous Form, SR: 17, DR: 5/Chaos
Offense
Speed 15 ft, Climb 15 feet, Swim 25 feet, Telepod: 1000ft Teleport 1/minute
Melee: 6 tentacles + 10 melee(1d4+7), Bite +13 (1d10+14), Stun Lance +10 melee(2d4+10 x3 critical +2d6 electricity +stun, 10ft reach)
Ranged: 6 Blaster pistols +3 Ranged Touch (2d10 Energy/Electricity 18-20 x4 critical 300 ft range, 10 range increments)
Special Attacks: Grab, Stench, Great Bite, Technology, Disease
Statistics
Str 24 +7
Dex 8 -1
Con 31 +10
Int 17 +3
Wis 12 +1
Cha 14 +2
Base attack+3; CMB +15; CMD 24
Feats: Great Fortitude, Iron Will, Improved Initiative, *Multiattack, *Weapon Focus Blasters
Skills: Bluff +15, Craft +11, Escape Artist +11, Diplomacy +15, Perception +10, Sense Motive +10, Stealth +6 (+8 underwater), Survival +10, Swim +21 Racial Bonus: +6 Swim, +2 Stealth while underwater, +4 Diplomacy, +4 Bluff, +4 Sense Motive, +4 Perception
Languages: Aquan, Common, Undercommon, Lurgese, Neural Network (Works like the Sending spell but only to other beings who have a Neural Computer)
SQ: Multi appendage dexterity, Logical Mind, Neural Computer
Ecology
Environment: Space, Any
Organization: Solitary, Pair (+1d3 Mercinaries),
Treasure: Double Standard
Special Abilities
Stench (Ex): Lurgese smell terrible, those who get within 5 ft of the creature must make a DC 22 Fort save to avoid being nauseated for 1d3 rounds.
Grab (Ex): If a Lurgese hits with 2 or more Tentacle attacks in a round he may initiate a free grapple attempt at a +4 bonus as part of his attack roll.
Great Bite (Ex) Lurgese have giant mouths filled with rows upon rows of razor sharp needle like teeth and extremely powerful jaw muscles, those bitten take x2 strength damage and the damage dice has been increased from a d6 to a d10. This strength modified applies to attack rolls as well.
Technology (Ex) The Lurgese use a variety of technological contraptions and devices to aid them not just in battle but in all walks of life. Refer to the d20 Modern: Future Tech, or d20 Future Manuals for further information. The Lurgese’ vast wealth allows them access to all technology from Progress Level 10 and below. The above statistics only applies a Neural Computer, 6 blaster pistols, a Stun Lance, a Telepod, and a personal Shield Generator. All other technology is not accounted for and thusly the statistics and CR should be modified accordingly and to DM discretion, The Lurgese has a base CR of 7 and gains av additional +3 CR for it's technological advantages..
Multi Appendage Dexterity (Ex): Allows the Lurgese to use all arms as primary attacks and can Grab foes of up to 1 size category larger than himself.
Stalwart (Ex): If the Lurgese makes a successful Will or Fortitude Save against an effect that has a lesser secondary effect, it instead avoids the secondary effect entirely. (As per Evasion but with Fort and Will instead of Reflex)
Disease (Ex)
Filth Fever —injury; save Fort DC 12 ; Onset 1d3 days, frequency 1/day, 1d3 Con and 1d3 Dex Damage; cure 2 saves.
Amorphous Form (Ex) Critical hits have a 25% chance of failing and the Lurgese gain a +5 Circumstance Bonus on CMD and CMB.
Logical Mind (Ex): Gain a +4 bonus on Bluff, Diplomacy, Sense Motive, and Perception Checks and a +4 vs Traps and Feints.
Weapon Proficiency (Ex): Lurgese are Proficient with all Simple weapons, modern weapons, and futuristic weapons as well as natural attacks.
Vulnerability to Fire: Fire Attacks deal double damage to the Lurgese.
Flammable (Ex): Fire attacks set the Lurgese of fire dealing an additional 2d6 fire damage for 1d3 rounds, this damage stacks with standard rules for being set on fire and gives the Lurgese a -2 racial penalty against fire based attacks.
Stun Lance: A futuristic Pilum-like spear charged with electricity. Deals normal damage and an additional 2d6 Electricty damage, this extra electricity damage is not multiplied on a critical hit, and stuns a foe for 1d4+1 rounds on a failed fort save of DC 15.
Blaster Pistol: A pistol like weapon which fires directed energy. Deals 1d10 Energy, and 1d10 Electricity damage and threatens a critical hit on a roll of 18-20 for quadruple damage.
Neural Computer: Allows a user to tap into an Internet analogue and communicate with all others linked into the Neural Network. Should be just as useful if not moreso than having a cell phone and computer with internet access. Allows a permanent and constant Sending spell between all Neural Net users, granting constant communication.
Shield Generator: A personal Force Field generator grants a +4 Deflection Bonus to AC
Telepod: Allows a user to Teleport as the spell, 1000ft 1/minute.