Re the bolded: that's only if the PC decides to make that attack, right, rather than just let the ghoul pass?An easy answer is that the smoke does not matter and that RAW says they cannot end up in the same space, so the ghoul needs to stop moving before that. Some of the OPs words are confusing so forgive me, but if the ghoul is turned by the cleric and fleeing through the PCs' spaces is should just stop when it runs into a PC's space. Ultimately it should be moving away from the cleric which could have it move past a PC of bump into one passing through the space. This should trigger an opportunity attack, which would end the turned part. I guess the ghoul would be pushed back to the last square where the opportunity attack happened, but that may be last edition talking.
And in these instances, it's my firmly-held position that real life should win out."Real life", and tactical movement on a grid are very different.
RAW doesn't actually say they can't stop in another creature's square.An easy answer is that the smoke does not matter and that RAW says they cannot end up in the same space, so the ghoul needs to stop moving before that.
Emphasis mine.RAW said:PHB Chapter 9 Movement
Moving Around Other Creatures
....
Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.
If I just imagine the scene, the Ghoul will bump into the first line of the army and won’t go far. later he will be push forward.
Why caring about this specific ghoul when there is an army Of undead?
Bowling With Barbarians, Saturday at 7 p.m. on ESPN!Consider the reverse where an evil caster with blindsight casts Dissonant Whisper against a PC barbarian in the smoke cloud. The PC run away from the enemy caster but won't know exactly where their allies are and may blunder right in the middle of them at the end of their movement unwillingly.
Does the barbarian fall down or do they knock down the mage (lowest strength) or the halfling rogue (smallest) or do multiple PCs fall down? Does a anyone take damage? Could it break concentration?
All those are classic takes for a nasty DM, but most players will required to have a chance to make an ability check or make a saving thrown before taking more punishment. The DM may refuse any check or save but then he place himself into the Bitch DM zone.Consider the reverse where an evil caster with blindsight casts Dissonant Whisper against a PC barbarian in the smoke cloud. The PC run away from the enemy caster but won't know exactly where their allies are and may blunder right in the middle of them at the end of their movement unwillingly.
Does the barbarian fall down or do they knock down the mage (lowest strength) or the halfling rogue (smallest) or do multiple PCs fall down? Does a anyone take damage? Could it break concentration?
My personal adjudication would be to have all players involved in the collision make either an Acrobatics or Athletics check (probably with disadvantage because they don’t see the collision about to happen). Those that fail are knocked prone. Those that succeed either absorb the impact (Acrobatics- roll with it like a slippery eel) or withstand the impact (Athletics- endure it like a brick wall). As for the DC of the checks, that’s where I struggle as a DM, but I’d probably say in the 15-20 range.RAW doesn't actually say they can't stop in another creature's square.
Emphasis mine.
My example is the cleric turns the ghoul, which flees blindly into a mob of the ghoul's allies. it doesn't know that it won't find a free space because it can't see more than arm's length.
Consider the reverse where an evil caster with blindsight casts Dissonant Whisper against a PC barbarian in the smoke cloud. The PC run away from the enemy caster but won't know exactly where their allies are and may blunder right in the middle of them at the end of their movement unwillingly.
Does the barbarian fall down or do they knock down the mage (lowest strength) or the halfling rogue (smallest) or do multiple PCs fall down? Does a anyone take damage? Could it break concentration?
Flies over is not occupying the same square, but any involuntary movement (falling, being pushed, whatever) still has the same rules. You can't normally occupy the same space so you stop moving before you enter the square or, if coming from above, you randomly get to a legal spot.Unrelated to OP's specific scenario, what do people rule when a flying creature stops flying over an enemy creature's square, or jumps at an enemy's square, or is thrown into an enemy's square?
RAW doesn't actually say they can't stop in another creature's square.
Emphasis mine.
My example is the cleric turns the ghoul, which flees blindly into a mob of the ghoul's allies. it doesn't know that it won't find a free space because it can't see more than arm's length.
Consider the reverse where an evil caster with blindsight casts Dissonant Whisper against a PC barbarian in the smoke cloud. The PC run away from the enemy caster but won't know exactly where their allies are and may blunder right in the middle of them at the end of their movement unwillingly.
Does the barbarian fall down or do they knock down the mage (lowest strength) or the halfling rogue (smallest) or do multiple PCs fall down? Does a anyone take damage? Could it break concentration?