• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Elves, Orcs and Dwarves - Old Testament Flavored Setting

Paka

Explorer
Once upon a time the Cerebril was patrolled by great wolves. It was the wolves who kept the human's dead from wandering and nipped their heels, driving the herds of ghosts towards their final judgement. But now the wolves hunt the living and pay the dead no heed. It falls to the immortal Elves to patrol the woods.

Once upon a time there was an era when humans could just walk to the land of the dead. It was quite a journey and took a particularly driven man or woman, usually moved by what they thought was love. That is all changed now. Their kingdom of the dead is closed, the way barred by Elf and Dwarf, stars and stone, song and steel.

Once upon a time the humans had their own land, a garden where death could not touch them. They recklessly destroyed their paradise. Now the garden in the west is where the human's dead go to meet their judgement. Their spirits venture through the Cerebril Forest. Elves sing softly to the spirits, guiding them through the wood.

Dwarves keep the gates to the dead closed and weigh sins, judging the spirits for heaven or hell. The twin mountains, Wisdom and Judgement lie on either side of the gates, making sure ghosts do not attempt to escape their fates.

The Elves held dominion under the stars and the Dwarves held dominion under the earth. But now they must take up wardership. Humans, too young and too short-lived, cannot be trusted with such tasks.

Once upon a time a man ventured into the land of the dead. He wasn't looking for his beloved or his father nor mother. He only wanted to set his eyes on the kingdoms beyond life for himself. This curious man walked the kingdoms beyond until his skin shrivelled and his eyes rotted out. Only twin points of light were in his skull, shining twin relics of his curiousity, of his drive to learn about whatever lies beyond the horizon. He returned to his home calling himself Liche and brought with him many hungry spirit thanes that battled on his behalf.

It took all of man and Dwarf and Elf to stop him. Sin and Stone and Star all took the field together and drove the dead westward.

The Liche is sealed beyond the Dwarves' gates. His minions are hunted in the Cerebril so that they might not find their way to human lands and drink mortal blood or whisper alluring words to an ambitious witch or warlock.

In the war with the Liche it fell to some Elves to hold the dead at bay while the Dwarves built their gate. These Elves were twisted into Orcs by their duty and though still immortal, their beauty was replaced with ferocious ugliness and their grace with hatred. Orcs often raid from the lands of the dead, their very bodies now poison to those that live.

The first human empires are being built now that their dead are mostly imprisoned to the west. Besides the occasional shade, fetch and hungry ghost, the humans' kingdoms keep their deceased in the grave. The Elves have powerful magics and know wonderful wood lore to keep the forest patrolled. The Dwarves make wondrous weapons and are steadfast in their mountains that keep the dead from the living.

But the Elves, century after century of watching, are saddened by humanity's state. The Dwarves are becoming more and more pre-occupied with their gems, gold and mithril and the gate now shakes and creaks when the wind howls along with ghosts and banshees.

For the first time in history, humanity is growing strong and soon they will attempt to alleviate their allies of the responsibilities that they believe should belong to humans alone. Kings and Queens of man want to oversee their own afterlife, procure their own judgement and put their own spirits to rest.


Read Burning Wheel and thought about a setting designed with its races in mind. I love settingless games that just give you flavor and leave the rest to you.

I like the idea of magic lands bordering mundane lands, not other planes or magical gates but the lands of the dead or Faery and such being reachable by boat or by foot. I think magics of different kinds would work better pending on which direction you were travelling, making compass points and direction a magical element.

I'm also thinking of using other Genesis folk for use as dieties:

The Creator - as..ya know, the Creator

the Serpent - temptation, getting people to do what they want to but can't quite manage on their own.

the Tree of Knowledge - wisdom and things that Man Was Not Meant to Know

Cain - murder, sacrifice, immortality

Abel - victims, brotherhood, tilling the land

Adam and Eve - coupling, childbearing, naming :):):):)

Lilith - magic, outcasts

that angel who guarded Eden with a flame sword?

Any other Genesis characters you can think of? My Bible isn't handy right now.

I'm thinking that the other directions will hold other supernatural places.

To the north is a cold, icy hell.

To the east is an Arcadian Faery type joint.

South...any ideas for the south?

 

log in or register to remove this ad

Ylis

First Post
Paka said:
Any other Genesis characters you can think of? My Bible isn't handy right now.
Erm..mine either...and the biggest thing that comes to mind when the word "Genesis" is brought up is the "begats"....

Paka said:
I'm thinking that the other directions will hold other supernatural places.

To the north is a cold, icy hell.

To the east is an Arcadian Faery type joint.

South...any ideas for the south?

[/I]
Well, you can give it a sort of "pagan" connotation in that North is "earth, green, fertility", East is "Air, knowledge, communication", South is "Fire, passion, anger, lust", and West is "Water, emotions, healing".....I'd say the "Arcadian Faery" for East would be good, but I'd say the "Cold, icy hell" would be more west, you can give a desert/hot hell for South, and a jungle/lush paradise for the north....
Looks like an interesting take, though :)
 

These are great ideas, Paka.
I'm fond of stuff like this.

My own campaign's cosmolgy shares some touchstones with your ideas:
There is a Creator, the only true divinity. In the campaign he is "offstage", letting his world and peoples mature and grow on their own, working only very quietly here and there as needed.
The "gods" are extremely powerful beings, at the top of the evolutionary ladder for a form of life that evolved using mana (magic) to sustain life, whereas all other life uses carbon/oxygen chemistry. Some of the gods have known for ages exactly what they are, others deny the truth and act like your typical mythological gods, i.e., spoiled 3-year-olds with immense power and an urge to be game-playing horrors in the lives of the younger races of Elves, Dwarves and Men.
Heaven and Hell are not metaphysical realms but are real places on Earth. Heaven is the Olympus-style abode of the "Gods" who play God, at the summit of a mountain taller then Everest. Hell is a land ruled for ages by "Devils", i.e., the worst of the "Gods". For ages, as sport, the Lord of Hell would build up massive armies of monsters and slaves and every few thousand years, unleash them on the lands of Elves, Dwarves and Men.
 

I'm A Banana

Potassium-Rich
Are you sure you don't just want to have Hell be Underground?

And then the Mount of Purgatory in the midst of the southern sea?

And Eden is guarded by a cherubim with a flaming sword.

The Niphilim are a good idea to characterize (angel-human offsprings by the sound of it), and the Land of Nod makes a great name for a fae realm.....

All told, the setting seems more naturalistic than much of the bible, but it certainly seems intriguing....:)
 

GandhitheBFG

First Post
i think the angel with the flaming sword was loki...or that might just have been dogma, lol...

but definitely sounds cool...could you accidentally wander into hell or heaven, just because you can't read maps?
 

Paka

Explorer
Kamikaze Midget said:
Are you sure you don't just want to have Hell be Underground?

That isn't a bad idea. I definitely need to give some thought to how the underworld works.

I'm thinking that in the south is heaven, an expanse of desert to those who aren't blessed to be RIGHTEOUS, but to those blessed, it appears as a verdant field with green rolling hills and abundant springs. Oasis (plural?) arrive for those who are thinking good thoughts, mayhaps.

Anyway, thanks for the suggestions.
 

Paka

Explorer
I'm thinking about this setting and what dragons could mean.

Perhaps they were creatures who Man didn't name in Eden, they named themselves or named by the Creator himself.

Perhaps they could be related to the Serpent? Perhaps spawn of the Serpent, guardians and tempters with forbidden wisdom.
 
Last edited:

Voidrunner's Codex

Remove ads

Top