Edge Studios Announces Details for Arkham Horror RPG

New blog post describes the game’s Dynamic Pool System

AHRPG_art01-header.jpg

Edge Studio released new details about Arkham Horror Roleplaying Game describing the game’s D6-based Dynamic Pool System.

The game uses six-sided dice in two different colors and “you’re going to need quite a few of them” according to the post. The upcoming starter set is stated in include a total of 24 dice, 12 in green and 12 in black.

Each character has a pool of dice and performs actions by removing dice from their dice pool. Sometimes – but not always – a roll will be required for an action. Pools refill at the end of each turn in combat and the end of each scene outside of combat. However, the pool also represents damage and will refill more slowly if you’ve been injured.

Characters will also have skill ratings that act as a target number for the roll. A skill of 2+ means a success happens on any roll of 2 or higher and indicates the highest proficiency with the skill, while the lowest is 6+ and requires rolling a 6 or higher on a six-sided die to succeed. Players decide how many die to spend in any particular test from their dice pool, but only one success is needed to complete the action.

More details are available in the blog post. Arkham Horror RPG Starter Set is set for release on August 2, 2024.
 

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Darryl Mott

Darryl Mott


A skill of 2+ means a success happens on any roll of 2 or higher and indicates the highest proficiency with the skill, while the lowest is 6+ and requires rolling a 6

I don't love non intuitive mechanics like the above where a low rank in a skill is better.

Without knowing anything else about the Mechanic it seems like shifting to a system where you need a six or better and skills adds from +0 to +4 would achieve the same results.

Again I am sure there is more to the mechanics that interact with the way it is set up but in the surface it is odd.
 



Jer

Legend
Supporter
I don't love non intuitive mechanics like the above where a low rank in a skill is better.

Without knowing anything else about the Mechanic it seems like shifting to a system where you need a six or better and skills adds from +0 to +4 would achieve the same results.

Again I am sure there is more to the mechanics that interact with the way it is set up but in the surface it is odd.
Except if you're looking at whole pool of dice what you essentially would be doing is looking for a 2 or better or a 6 even if you're adding the number. Because you're looking at a whole group of dice so you're going to do the math to say "I have a +4 so I need to find 2s". Cutting out the middle man and just saying "look for a 2 or better" or "look for 6's" is the same thing, just without suggesting that you need to math every single die you roll.

Its the kind of thing that sounds non-intuitive in relation to other mechanics, but I can see how in play it would become intuitive quickly - they're basically just doing the math for you.
 


TheBanjoNerd

Gelatinous Dungeon Master
I don't love non intuitive mechanics like the above where a low rank in a skill is better.

Without knowing anything else about the Mechanic it seems like shifting to a system where you need a six or better and skills adds from +0 to +4 would achieve the same results.

Again I am sure there is more to the mechanics that interact with the way it is set up but in the surface it is odd.
It seems they cribbed the "Hits on 2+" system from Warhammer, which requires rolling a handful of d6's, so I guess I can see why they went that route.
 



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