Moathouse
26 Goodmonth
3:49 PM
Round 0
Emmyr retrieved his axes and cleaned them off. “I need t’ get me summore o’ these,” he muttered. Then he went over to Aridhe. “Le’s see tha’, lass,” he said, examining her wound. “Unfortunately I ain’t nae cleric t’ be ‘ealin’ ye,” he apologized. “Search aroon’ these caskets, see wot we c’n find.”
[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Action Surge:
Reaction:
Object Interaction:
Conditions: Aid (4796r; +5 max hp)
Inspiration:
[/sblock]
[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (30/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]
[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]
[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]