I took over for our HotDQ campaign when our original DM got too many commitments. We were on a side quest in Waterdeep, so I gave the group an opportunity (influenced by me for two of the PCs) to head into Undermountain.
As they were exploring, they eventually came to a room with three giant statues. After a while, the three statues pivoted and the middle one stated in ancient Thorass "Ye Be Judged". Since it was Thorass which is similar to Common, I slurred the words together, but I think that most of the players understood it.
The party of 6 PCs and 2 NPCs were then teleported to different portions of the dungeon in three groups (all on the same level, about 80 feet apart from each other). The players rolled randomly to see who ended where and all of their equipment showed up in small piles, but none of the equipment belongs to any of the PCs in a given group. So now they have two groups of 3 and one group of 2 characters, each with none of their own equipment. So, players scrambled to find the equipment of others that they can use. I have a set of Tactiles which I will pre-draw the rooms on and after the short rest that everyone is taking to put on armor and equipment, and attune themselves to magic items that do not belong to them, we will be doing a round by round exploration where the players do not know which direction is which, and they could be heading away from others instead of heading towards others. Course, once the players get to a room that someone else has already explored, the jig is up, but until then, it should be good.
Note: the two NPCs are two levels lower than the PCs and were introduced with the ex-DMs new PC. They get 2/3rds of the XP of the PCs, but if a PC dies and takes over an NPC as a temporarily PC, that NPC gets 1.5x XP. I gave the players the option to take 0, 1, or both of the NPCs with them and they decided to take both.
Has anyone else done this type of thing? How often do you purposely split up your PCs and/or take their stuff?
As they were exploring, they eventually came to a room with three giant statues. After a while, the three statues pivoted and the middle one stated in ancient Thorass "Ye Be Judged". Since it was Thorass which is similar to Common, I slurred the words together, but I think that most of the players understood it.
The party of 6 PCs and 2 NPCs were then teleported to different portions of the dungeon in three groups (all on the same level, about 80 feet apart from each other). The players rolled randomly to see who ended where and all of their equipment showed up in small piles, but none of the equipment belongs to any of the PCs in a given group. So now they have two groups of 3 and one group of 2 characters, each with none of their own equipment. So, players scrambled to find the equipment of others that they can use. I have a set of Tactiles which I will pre-draw the rooms on and after the short rest that everyone is taking to put on armor and equipment, and attune themselves to magic items that do not belong to them, we will be doing a round by round exploration where the players do not know which direction is which, and they could be heading away from others instead of heading towards others. Course, once the players get to a room that someone else has already explored, the jig is up, but until then, it should be good.
Note: the two NPCs are two levels lower than the PCs and were introduced with the ex-DMs new PC. They get 2/3rds of the XP of the PCs, but if a PC dies and takes over an NPC as a temporarily PC, that NPC gets 1.5x XP. I gave the players the option to take 0, 1, or both of the NPCs with them and they decided to take both.
Has anyone else done this type of thing? How often do you purposely split up your PCs and/or take their stuff?