Magister Ludorum
Adventurer
I don't, but I usually buy them.You don't have to like all settings.
I don't, but I usually buy them.You don't have to like all settings.
That's fair, some people want all the options to create what they desire, others are happy to let their creativity work within set restrictions. Neither is right or wrong; as you say, to each their own.And I despise it. To each their own, I suppose.
To be fair, while the sample chapters of Dragons of Deceit didn't strike me as particularly good, it's only been out a couple of months I'd be surprised if they needed to reprint it yet. Some of the older Drizzt novels have been out of print for a fair while i think.Yeah, though what exactly went down behind the scenes and what discussions were had before Wizards and the authors agreed to move forward is still an unknown. One thing that seemed very telling was at the last Wizards Direct, they announced a full line of reprints of R.A. Salvatore's Drizzt novels, but not a word about Dragons of Deceit.
Dragonlance, from its inception, has always been the antithesis of the do anything you like sandbox.And I despise it. To each their own, I suppose.
That doesn't make a lot of sense. Why buy something you don't like?I don't, but I usually buy them.
To be fair, while the sample chapters of Dragons of Deceit didn't strike me as particularly good, it's only been out a couple of months I'd be surprised if they needed to reprint it yet. Some of the older Drizzt novels have been out of print for a fair while i think.
It really does depend on what they're writing. I know a fair number of comic book writers, including my father, and it seems that most of them just shrug when the characters that they created get changed by subsequent writers. They had a job they were hired to do, and even if they really wanted to make that character they know that the character doesn't really belong to them. I imagine its similar for characters created for D&D novels. The writers wrote for a company; their characters belong to that company.
I'm sure there are some writers who can't stand any changes to their characters, but I doubt that they're a lot of them.
Hearing Salvatore talk about how crushed he was (and how absolutely crushed Ed Greenwood was) when WotC ordered the Faerun timeline moved ahead 100 years...
Only Salvatore managed to recover from it story wise and thats cause he and Drizzt have been carrying D&D on their shoulders for awhile and had the clout to "fix" most of this characters. Ed, not so much.
I still run Faerun as it was BEFORE that 100 year bump and IMO WotC almost completely ruined it.
This was different though. This basically killed off the majority of characters they used in their stories. Especially Salvatore who lost everyone except Drizzt. So many Faerun iconic characters died of the Spell Plague or of old age, it's never really recovered IMO.Those are the kinds of hoops authors have to jump thru each time there is a new edition of the game, and new races and classes are introduced, or other changes like that are introduced.
That sounds more like a feature than a bug. One of the biggest complaints one finds about Forgotten Realms is the plethora of god-level NPCs. Clearing the board seems like it could have been a nice opportunity to pare things back.This was different though. This basically killed off the majority of characters they used in their stories. Especially Salvatore who lost everyone except Drizzt. So many Faerun iconic characters died of the Spell Plague or of old age, it's never really recovered IMO.