ismrpg
Villager
My game (InterStellar Mercenary) is difficult. Trying to complete a mission while being hunted down by bounty hunters, deadly creatures, the enemy empire, and your fellow mercenary means there is a high chance of death. In a campaign (10 missions) I probably average about 50% die. Whilst my players hate when they die, even get emotional, when they survive it feels like a real accomplishment. I find combat is also more meaningful when life hangs in the balance. To counter this I provide big rewards and pay offs, characters level fast - but one hit kills are always possible, mainly through a poor strategic decision.
So the question is: do other players want to be challenged? Or do they just want to go through motions and level up? What do other GMs and players think?
So the question is: do other players want to be challenged? Or do they just want to go through motions and level up? What do other GMs and players think?