The players I play with have gotten into the odd habit of "taking 10" or "taking 20" on a search check in order to fully search a room.
Unfortuanatly this makes for questionable role play if the room is of a very large size, as I can't see people searching a room for 3 days straight and thats litterally what they do EVERY time now.
I mean outside of them being in a someones house and there being a time limit on them getting out, there really is nothing in a normal dungeon that I'm aware of that would keep them from searching for such long periods of time.
I wouldn't mind it so much but such things kind of negate alot the skills used by the Rogue.
Can anyone come up with some valid deterants that would make them be more realistic about their searching. I'd rather not have them get jumped by Orcs everytime because it would kind of ruin the suspension of disbelief. They'd know everytime I wanted them to move on I'd hit them with an orc encounter.
So, any ideas?
Unfortuanatly this makes for questionable role play if the room is of a very large size, as I can't see people searching a room for 3 days straight and thats litterally what they do EVERY time now.
I mean outside of them being in a someones house and there being a time limit on them getting out, there really is nothing in a normal dungeon that I'm aware of that would keep them from searching for such long periods of time.
I wouldn't mind it so much but such things kind of negate alot the skills used by the Rogue.
Can anyone come up with some valid deterants that would make them be more realistic about their searching. I'd rather not have them get jumped by Orcs everytime because it would kind of ruin the suspension of disbelief. They'd know everytime I wanted them to move on I'd hit them with an orc encounter.
So, any ideas?