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Describing different adventure types
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<blockquote data-quote="Schmoe" data-source="post: 7458134" data-attributes="member: 913"><p>I've been considering my current campaign and how I anticipate it playing out. While nothing is set in stone at this point, and a lot depends on which plots the players pick up on, I expect that we will progress through a couple of dungeon crawls and gradually transition into an extra-planar romp. Since I don't have any experience creating an extra-planar romp, and I'm not even entirely sure what I mean by that, I started thinking about the different qualities that define an adventure. Based on that, I started brainstorming what the different adventure types mean to me. Here's what I have so far. I thought I would post to see if anyone else finds this useful, and also to get their thoughts on other adventure types or things I've missed.</p><p></p><p>-----------------------------------------------</p><p><strong><span style="font-size: 18px">Adventure Types</span></strong></p><p><span style="font-size: 12px"><strong>Romp</strong></span></p><p><strong>Urgency</strong></p><ul> <li data-xf-list-type="ul">Immediate, high-stakes</li> </ul><p></p><p><strong>Qualities</strong></p><ul> <li data-xf-list-type="ul">Rough</li> <li data-xf-list-type="ul">High energy</li> <li data-xf-list-type="ul">Non-stop action</li> <li data-xf-list-type="ul">Environment has a big impact on the adventure</li> <li data-xf-list-type="ul">The adventure has a big impact on the environment</li> <li data-xf-list-type="ul">Environment is very dynamic</li> <li data-xf-list-type="ul">Opponents are the central focus</li> <li data-xf-list-type="ul">Multiple factions and players</li> </ul><p></p><p><strong>Obstacles</strong></p><ul> <li data-xf-list-type="ul">Threats to the environment</li> <li data-xf-list-type="ul">Unfriendly neutral factions</li> </ul><p></p><p><strong>Opponents</strong></p><ul> <li data-xf-list-type="ul">Plot-relevant</li> <li data-xf-list-type="ul">Powerful and destructive</li> <li data-xf-list-type="ul">Proactive and dynamic</li> </ul><p></p><p><strong>Rewards</strong></p><ul> <li data-xf-list-type="ul">Eliminating a threat</li> <li data-xf-list-type="ul">Thwarting opponent goals</li> <li data-xf-list-type="ul">Recovery of plot-important objects</li> </ul><p></p><p><span style="font-size: 12px"><strong>Crawl</strong></span></p><p><strong>Urgency</strong></p><ul> <li data-xf-list-type="ul">Remote or non-existent</li> </ul><p></p><p><strong>Qualities</strong></p><ul> <li data-xf-list-type="ul">Environment has a big impact on the adventure</li> <li data-xf-list-type="ul">Environment is a central focus</li> <li data-xf-list-type="ul">Environment is mostly static</li> <li data-xf-list-type="ul">Opponents are largely reactive</li> <li data-xf-list-type="ul">Exploration is a central focus</li> </ul><p></p><p><strong>Obstacles</strong></p><ul> <li data-xf-list-type="ul">Weather</li> <li data-xf-list-type="ul">Navigation</li> <li data-xf-list-type="ul">Traps</li> <li data-xf-list-type="ul">Hidden paths, hidden areas, hidden societies, and hidden objects</li> <li data-xf-list-type="ul">Environmental challenges</li> <li data-xf-list-type="ul">Unfriendly monsters and factions</li> </ul><p></p><p><strong>Opponents</strong></p><ul> <li data-xf-list-type="ul">Varied (see obstacles)</li> </ul><p></p><p><strong>Rewards</strong></p><ul> <li data-xf-list-type="ul">Discovery of secrets</li> <li data-xf-list-type="ul">Treasure</li> <li data-xf-list-type="ul">Plot hooks</li> <li data-xf-list-type="ul">Recovery of plot-important objects</li> <li data-xf-list-type="ul">Access to important areas or contacts</li> </ul><p></p><p><span style="font-size: 12px"><strong>Investigation</strong></span></p><p><strong>Urgency</strong></p><ul> <li data-xf-list-type="ul">Varied, often remote</li> </ul><p></p><p><strong>Qualities</strong></p><ul> <li data-xf-list-type="ul">Low-energy</li> <li data-xf-list-type="ul">Thoughtful and reflective</li> <li data-xf-list-type="ul">Environment is secondary</li> </ul><p></p><p><strong>Obstacles</strong></p><ul> <li data-xf-list-type="ul">Puzzles</li> <li data-xf-list-type="ul">Hidden clues</li> <li data-xf-list-type="ul">Uncooperative witnesses</li> <li data-xf-list-type="ul">Restricted access to important sites</li> </ul><p></p><p><strong>Opponents</strong></p><ul> <li data-xf-list-type="ul">Hidden identity</li> <li data-xf-list-type="ul">Hidden weaknesses</li> <li data-xf-list-type="ul">Hidden goals</li> </ul><p></p><p><strong>Rewards</strong></p><ul> <li data-xf-list-type="ul">Discovery of an opponent’s identity</li> <li data-xf-list-type="ul">Discovery of secrets</li> <li data-xf-list-type="ul">Access to new allies</li> </ul></blockquote><p></p>
[QUOTE="Schmoe, post: 7458134, member: 913"] I've been considering my current campaign and how I anticipate it playing out. While nothing is set in stone at this point, and a lot depends on which plots the players pick up on, I expect that we will progress through a couple of dungeon crawls and gradually transition into an extra-planar romp. Since I don't have any experience creating an extra-planar romp, and I'm not even entirely sure what I mean by that, I started thinking about the different qualities that define an adventure. Based on that, I started brainstorming what the different adventure types mean to me. Here's what I have so far. I thought I would post to see if anyone else finds this useful, and also to get their thoughts on other adventure types or things I've missed. ----------------------------------------------- [B][SIZE=5]Adventure Types[/SIZE][/B] [SIZE=3][B]Romp[/B][/SIZE] [B]Urgency[/B] [LIST] [*]Immediate, high-stakes [/LIST] [B]Qualities[/B] [LIST] [*]Rough [*]High energy [*]Non-stop action [*]Environment has a big impact on the adventure [*]The adventure has a big impact on the environment [*]Environment is very dynamic [*]Opponents are the central focus [*]Multiple factions and players [/LIST] [B]Obstacles[/B] [LIST] [*]Threats to the environment [*]Unfriendly neutral factions [/LIST] [B]Opponents[/B] [LIST] [*]Plot-relevant [*]Powerful and destructive [*]Proactive and dynamic [/LIST] [B]Rewards[/B] [LIST] [*]Eliminating a threat [*]Thwarting opponent goals [*]Recovery of plot-important objects [/LIST] [SIZE=3][B]Crawl[/B][/SIZE] [B]Urgency[/B] [LIST] [*]Remote or non-existent [/LIST] [B]Qualities[/B] [LIST] [*]Environment has a big impact on the adventure [*]Environment is a central focus [*]Environment is mostly static [*]Opponents are largely reactive [*]Exploration is a central focus [/LIST] [B]Obstacles[/B] [LIST] [*]Weather [*]Navigation [*]Traps [*]Hidden paths, hidden areas, hidden societies, and hidden objects [*]Environmental challenges [*]Unfriendly monsters and factions [/LIST] [B]Opponents[/B] [LIST] [*]Varied (see obstacles) [/LIST] [B]Rewards[/B] [LIST] [*]Discovery of secrets [*]Treasure [*]Plot hooks [*]Recovery of plot-important objects [*]Access to important areas or contacts [/LIST] [SIZE=3][B]Investigation[/B][/SIZE] [B]Urgency[/B] [LIST] [*]Varied, often remote [/LIST] [B]Qualities[/B] [LIST] [*]Low-energy [*]Thoughtful and reflective [*]Environment is secondary [/LIST] [B]Obstacles[/B] [LIST] [*]Puzzles [*]Hidden clues [*]Uncooperative witnesses [*]Restricted access to important sites [/LIST] [B]Opponents[/B] [LIST] [*]Hidden identity [*]Hidden weaknesses [*]Hidden goals [/LIST] [B]Rewards[/B] [LIST] [*]Discovery of an opponent’s identity [*]Discovery of secrets [*]Access to new allies [/LIST] [/QUOTE]
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