In a couple hours I am running my first DH playtest. Here is the blurb I sent the players:
The first night it happened, the folk of Deepwold thought it was a fluke: a town youth disappeared from their room with no clues as to how. Then it happened again. Fate, it seems, has brought your heroes to Deepwold just as fear and desperation are taking hold. Luckily, Grame Morta, Wize of Deepwold, has asked you to investigate before the townsfolk do something rash. Hunters have discovered tracks that lead into the Blackfen, and Grame begs you to go there and find the lost youths. What secrets lie in the fen? or Deepwold for that matter...?
I am basically going to wing it based on that seed. I plan on using two Environments (the river crossing and the underground cave) as a base. I think (but may change my mind) that old Grame is responsible, having sold the youths to some fae thing that lives in the cave (the PCs are unlucky to have arrived; she just needs to get rid of them).
The first night it happened, the folk of Deepwold thought it was a fluke: a town youth disappeared from their room with no clues as to how. Then it happened again. Fate, it seems, has brought your heroes to Deepwold just as fear and desperation are taking hold. Luckily, Grame Morta, Wize of Deepwold, has asked you to investigate before the townsfolk do something rash. Hunters have discovered tracks that lead into the Blackfen, and Grame begs you to go there and find the lost youths. What secrets lie in the fen? or Deepwold for that matter...?
I am basically going to wing it based on that seed. I plan on using two Environments (the river crossing and the underground cave) as a base. I think (but may change my mind) that old Grame is responsible, having sold the youths to some fae thing that lives in the cave (the PCs are unlucky to have arrived; she just needs to get rid of them).