D&D, especially 5E D&D, is utterly dominant in the marketplace and the fandom. This creates problems, but also has benefits. So, in your opinions, what are those problems and benefits. Why is D&D's dominance bad? Why is it good?
For me (and the reason i started this thread): D&D's dominance is bad because any time you try and find out how to doa thing in RPGs or with a RPG adjacent tool, you inevitably get D&D answers, which probably isn't particularly relevant if you aren't running D&D. Just trying to google how to do thing on various VTTs, for example, you will inevitably get a D&D specific answer for the question and have a hard time finding a generic answer.
In addition, since D&D is constantly drawing in new players, the vast majority of the discussion online, including youtube etc, is beginner stuff. it is very hard to find videos that talk about advanced topics or lean toward the interests and issues of those who have been playing for decades.
On the upside, D&D dominance keeps game stores afloat, which is good, since we need game stores.
For me (and the reason i started this thread): D&D's dominance is bad because any time you try and find out how to doa thing in RPGs or with a RPG adjacent tool, you inevitably get D&D answers, which probably isn't particularly relevant if you aren't running D&D. Just trying to google how to do thing on various VTTs, for example, you will inevitably get a D&D specific answer for the question and have a hard time finding a generic answer.
In addition, since D&D is constantly drawing in new players, the vast majority of the discussion online, including youtube etc, is beginner stuff. it is very hard to find videos that talk about advanced topics or lean toward the interests and issues of those who have been playing for decades.
On the upside, D&D dominance keeps game stores afloat, which is good, since we need game stores.