D&D Dungeon Master’s Guide (2024)

D&D (2024) D&D Dungeon Master’s Guide (2024)


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So, Chris Perkins did a breakdown of the contents of the new DMG a while back:
  • Chapter 1 -- basic concepts
  • Chapter 2 -- Advice, common issues
  • Chapter 3 -- Rules cyclopedia
  • Chapter 4 -- Adventure building: including a template on how to build a single Adventure with at least one example
  • Chapter 5 -- Campaign building: including a template on how to build a Campaign from a string of Adventures, and a sample Campaign
  • Chapter 6 -- Cosmology
  • Chapter 7 -- Magic items
  • Chapter 8 -- 'A surprise': we have subsequently learned that the DMG has a full usable Setting, probably located here [Greyhawk...Confirmed?!?]
  • Appendices -- maps, lore glossary, including a fold-out poster map
Is there no plan for a variant / optional rules section or a monster / spell / magic item design guide? Those don't, to me, seem to fit on those chapters.
 

Rabulias

the Incomparably Shrewd and Clever
Is there no plan for a variant / optional rules section or a monster / spell / magic item design guide? Those don't, to me, seem to fit on those chapters.
I hope variant rules are included in their related chapters, either as sidebars or a section at the end of the chapter. That makes more sense to me than a whole chapter of optional rules.
 

Parmandur

Book-Friend, he/him
Is there no plan for a variant / optional rules section or a monster / spell / magic item design guide? Those don't, to me, seem to fit on those chapters.
To be honest, it certainly looks like they are vastly overhauling the very kind of content in the DMG here: Monster customization stuff is probably in Chapter 3 along with Encounter building guidelines, if not the MM.

It does seem a lot of the variant rule stuff, along with the scores of tables, might be out, though.
 






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