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Custom divine abilities, portfolios, etc.

dante58701

Banned
Banned
Does anyone have a Sahuagin Portfolio? Something that doesn't deal with Sekolah? I'm interested in making a deity of Sahuagin. Something that represents the Sahuagin species itself.
 

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WarDragon said:
As-is, it might be balanced as a Transcendent (and the flavor certainly fits that, as well). Otherwise, drop the ability to attack others while it's active.

Upper_Krust said:
Agreed. Its way overpowered as a cosmic ability. You are basically giving the deity invincibility, its like switching on "God-mode". :p

It may give you god mode, but only for a limited amount of rounds per day. Note that very few abilities have a per day limitation. But I can see how it would be overpowered, especially since it still allows you to attack. How about this then:

Cosmic Ability: DIMENSIONAL HAVEN (SU)
You can briefly float above reality itself, making you impervious to all forms of attack.
Prerequisites: Dex 70, Self-Concealment 50%.
Benefit: Once per day as a free action, you can continuously float above reality while still maintaining a conscious grip on it, rendering you immune to all conceivable attacks, be they physical, magical, or otherwise. You can still make your own attacks normally in this state. All enemies in your presence are automatically aware that you cannot be harmed by any means. This state lasts for a number of rounds equal to your divine rank, and you cannot split up your rounds per day.
Special: You can gain this cosmic ability multiple times. Each time it is taken, you can use this cosmic ability an additional time per day.

This way, an enemy can simply retreat and wait out its duration.
 

dante58701

Banned
Banned
I personally like Self Concealment + Incorporeality.

I can see this as Cosmic if you cant attack and can only cast personal spells, divinations, ect.

It'd be a bit like "withdraw" from The 2nd Edition Tome of Magic.
 

My only issue with the 'wait it out' strategy is that it isn't always an option; think about an opponent with interdimentional quality or unbridled rage/transmogrify powers, where waiting it out would be the worst possible option. There should probably be a clause where some divine ability beats it, so that you can't get into a situation where the ability is used in an unfair way with no simple counter.
 

dante58701 said:
I can see this as Cosmic if you cant attack and can only cast personal spells, divinations, ect.

To tell you the truth, I made this ability solely to help out statting a character who could become utterly invincible for about a minute each day (by floating above reality). I didn't want to make the character an elder one, because the character is approximately just a lesser deity in terms of power level. But if worst comes to worst, then I guess I can restrict this ability so that you can only affect yourself with spells and abilities while under its effects.

Ltheb Silverfrond said:
My only issue with the 'wait it out' strategy is that it isn't always an option; think about an opponent with interdimentional quality or unbridled rage/transmogrify powers, where waiting it out would be the worst possible option. There should probably be a clause where some divine ability beats it, so that you can't get into a situation where the ability is used in an unfair way with no simple counter.

Transmogrify actually starts to become very bad once you make the jump from Macro-Diminutive to Macro-Tiny, because you'll find that you can't hit anything unless you have the Ultimate Weapon Focus transcedental ability. I don't see how the Interdimensional transcendental ability is supposed to help, because all it does is give you a 75% chance to avoid any form of attack; the nexus dragon's own Interdimensional ability should actually be revised to reflect this transcendental ability.
 

mercucio

First Post
Here's a replacement for the existing Dream Stealer, which...just doesn't excite.


Dream Stealer (Divine/Su)
Prerequisites:
Sleight of Hands 40 ranks, Spell Stealer, Sneak Attack +8d6

Benefit: Whenever you make a successful sneak attack against an opponent you can steal a portion of their dreams, knowledge, and power in the form of a single daily use any one your opponent's special abilities (such as class abilities), spell-like abilities, or supernatural attacks. You can only drain special abilities with a limited number of uses per day (such as bardic music, rage, smite, turn undead, wildshape, ect). Stolen abilities use their original possessor's level to determine their effectiveness but use Mercucio's ability modifiers to determine the save DC (if any). You can retain up to twice your divine rank in stolen abilities at a time. Stolen abilities are retained until returned or your manifestation is destroyed. For creatures with at will spell-like abilities or supernatural attacks the victim must wait one additional round between uses of that ability.
 

dante58701

Banned
Banned
I know...I know, I know nothing about coding tables...

MANTID
Aspects: Different subspecies of mantid.
Opposed Portfolio: Bat
Examples: Apshai (Egyptian)
Favored Animal: Praying mantis (natural)
Favored Class: Druid, Monk, Ranger
Favored Place: Any elevated location.
Favored Sacrifice: Bat
Favored Time: Spring Equinox
Favored Weapon: Sickle (melee)
Portfolio Trial: You must elevate the status of mantids.
Prerequisites: Any neutral alignment.
Symbol: Mantid
Typical Quote: -
REALM
You create a layer akin to a jungle or swamp.
Hazards:Your realm is populated by mantid-like creatures and mantids (praying mantises, ect.), many of which may be brobdingnagian vermin. The attitude of these mantid-like creatures is dependent upon your second portfolio (Mantid coupled with the law portfolio would represent a hivemind for instance).
Inhabitants: All manner of mantids and mantid-like creatures are attracted to these realms. If their alignments are similar they may become part of the immortal's retinue
MANTID DOMAIN
Granted Power: You can turn or destroy bats and bat-like creatures as a good creature destroys undead. Rebuke, command or bolster mantids and mantid-like creatures as an evil cleric rebukes undead.
1. True Strike: You gain +20 on your next attack roll.
2. Darkvision: See 60 ft. in total darkness.
3. Mesmerizing Glare: Your gaze fascinates creatures.
4. Forestfold: You gain +20 on Hide and Move Silently checks as long as you don't move away.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6. Transfix: Humanoids freeze in place until condition you specify is met.
7. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Bestow Greater Curse: Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action.
9. Miracle: Requests a deity's intercession.
Mantid Template (Single)
Appearance: Some aspect of the immortal's manifestation becomes mantid-like (type of mantid to be determined by the deity). Usually the part in question is decided by it's second portfolio.
Demeanor: These immortals are patient hunters, at times waiting for days for their prey.
POWERS
Disciple Spell-like Abilities Use any mantid domain spell as spell-like ability Standard
Mantid's Endurance Competence penalty to Constitution equal to your divine rank Always Active
Bat Vulnerability Suffer 50% extra damage from attacks made by bats, bat-like creatures Always Active
Prophet Vermin You gain vermin traits (including mindless), even though you are not mindless Always Active
Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active
equal to double your divine rank against bats, bat-like creatures, or their allies
Quasi-deity Improved Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 50% more HD than normal Always Active
Demi-deity Embodiment of Mantidkind Immunities against your enchantment effects only 50% effective Always Active
Lesser Deity Superior Bane (Batkind) [Effect] Assault your enemies with bane based attacks Variable
Intermediate Deity Uncanny Bane (Batkind) Mastery Assault your enemies with bane based attacks Variable
Greater Deity Fellowship of Mantidkind Regenerate 1 hp/round for every mantid/mantid-like creature within your divine aura Always Active
Elder One Mantid Messiah You cannot be harmed either willingly or unwillingly by mantids or mantid-like creatures Always Active
of a lower divine rank
Cosmic Imperfection (Bat) One artifact in the universe can defeat your cosmic string ability Always Active
Old One Martyrdom Mantids/mantid-like creatures will throw themselves in front of attacks meant for Free
you. You only sustain half damage when you have adjacent mantid/mantid-like allies
Mantid Template (Double)
Appearance: The immortal is unmistakable a mantid.
Demeanor: These immortals are extremely patient hunters, at times waiting for years for their prey.
POWERS
Disciple Spell-like Abilities Use two mantid domain spells as spell-like abilities each round Standard + Swift
Mantid's Endurance Competence penalty to Con. equal to double your divine rank Always Active
Greater Bat Vulnerability Suffer 100% extra damage from attacks made by bats, bat-like creatures Always Active
Prophet Scion of Skill Competence bonus to dexterity equal to your divine rank Always Active
Hero-deity Bat Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active
equal to double your divine rank against bats, bat-like creatures, or their allies
Quasi-deity Perfect Summoning (Mantidkind) Summoned mantids and mantid-like creatures have 200% more HD than normal Always Active
Demi-deity Greater Embodiment of Mantidkind Immunities against your enchantment effects totally ineffective Always Active
Lesser Deity Superior Bane (Batkind) [Effect] (x2 HD) Assault your enemies with bane based attacks Variable
Intermediate Deity Uncanny Bane (Batkind) Mastery (x2 HD) Assault your enemies with bane based attacks Variable
Greater Deity Fellowship of Mantidkind Regenerate 2 hp/round for every mantid/mantid-like creature within your divine aura Always Active
Elder One Mantid King/Queen You automatically dominate any mantids/mantid-like creatures of a lower divine rank Always Active
Cosmic Imperfection (Bat) Two artifacts in the universe can defeat your cosmic string ability Always Active
Old One Divine Presence (Mantidkind only) Allies within your divine aura gain a divine ability of your choice Free
First One Cosmic Presence (Mantidkind only) Allies within your divine aura gain a cosmic ability of your choice Free
 
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dante58701

Banned
Banned
mercucio said:
Here's a replacement for the existing Dream Stealer, which...just doesn't excite.


Dream Stealer (Divine/Su)
Prerequisites:
Sleight of Hands 40 ranks, Spell Stealer, Sneak Attack +8d6

Benefit: Whenever you make a successful sneak attack against an opponent you can steal a portion of their dreams, knowledge, and power in the form of a single daily use any one your opponent's special abilities (such as class abilities), spell-like abilities, or supernatural attacks. You can only drain special abilities with a limited number of uses per day (such as bardic music, rage, smite, turn undead, wildshape, ect). Stolen abilities use their original possessor's level to determine their effectiveness but use Mercucio's ability modifiers to determine the save DC (if any). You can retain up to twice your divine rank in stolen abilities at a time. Stolen abilities are retained until returned or your manifestation is destroyed. For creatures with at will spell-like abilities or supernatural attacks the victim must wait one additional round between uses of that ability.


The original makes a lot more sense. This is more like a weakened version of Digestio.

AKA ROGUE TOUCH (Ala X-MEN)

Which is cool it it's own way, but doesn't strike me as much of a dream stealer so much as an ability stealer. I'd far prefer to rob them of their 'dreams' (experience, goals, quintessence).

If the original seems unimaginative, perhaps the fault is not in the design, but rather the manner in which it is being applied.
 
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dante58701

Banned
Banned
WASP
Aspects: Different subspecies of wasp.
Opposed Portfolio: Dragonflies
Examples: -
Favored Animal: Wasp (natural)
Favored Class: Assassin, Barbarian
Favored Place: Any elevated location.
Favored Sacrifice: Dragonflies
Favored Time: Winter Solstice
Favored Weapon: Shortspear (melee, ranged)
Portfolio Trial: You must elevate the status of wasps.
Prerequisites: Any neutral alignment.
Symbol: Wasp
Typical Quote: -
REALM
You create a layer akin to a wasp nest.
Hazards:Your realm is populated by wasp-like creatures and wasps (Agaonidae, Chalcididae, ect.), many of which may be behemoth vermin. The attitude of these wasp-like creatures is dependent upon your second portfolio (Wasp coupled with the law portfolio would represent a hivemind for instance).
Inhabitants: All manner of wasps and wasp-like creatures are attracted to these realms. If their alignments are similar they may become part of the immortal's retinue
WASP DOMAIN
Granted Power: You can turn or destroy dragonflies and dragonfly-like creatures as a good creature destroys undead. Rebuke, command or bolster wasps and wasp-like creatures as an evil cleric rebukes undead.
1. True Strike: You gain +20 on your next attack roll.
2. Darkvision: See 60 ft. in total darkness.
3. Fly: Subject flies at speed of 60 ft.
4. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6. Symbol of Fear: Triggered rune panics nearby creatures.
7. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
8. Bestow Greater Curse: Subject takes -6 penalty to two abilities; -8 penalty on attacks, saves, and checks; or 75% chance of taking no action.
9. Miracle: Requests a deity's intercession.
Wasp Template (Single)
Appearance: Some aspect of the immortal's manifestation becomes wasp-like (type of wasp to be determined by the deity). Usually the part in question is decided by it's second portfolio.
Demeanor: The immortal always seems on the verge of exploding and will fly into a rage with minimal provocation.
POWERS
Disciple Spell-like Abilities Use any wasp domain spell as spell-like ability Standard
Wasp's Endurance Competence penalty to Constitution equal to your divine rank Always Active
Dragonfly Vulnerability Suffer 50% extra damage from attacks made by dragonflies, dragonfly-like creatures Always Active
Prophet Vermin You gain vermin traits (including mindless), even though you are not mindless Always Active
Hero-deity Dragonfly Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active
equal to double your divine rank against dragonflies, dragonfly-like creatures, or their allies
Quasi-deity Improved Summoning (Waspkind) Summoned wasps and wasp-like creatures have 50% more HD than normal Always Active
Demi-deity Embodiment of Waspkind Immunities against your necromancy effects only 50% effective Always Active
Lesser Deity Superior Bane (Dragonflykind) [Effect] Assault your enemies with bane based attacks Variable
Intermediate Deity Uncanny Bane (Dragonflykind) Mastery Assault your enemies with bane based attacks Variable
Greater Deity Fellowship of Waspkind Regenerate 1 hp/round for every wasp/wasp-like creature within your divine aura Always Active
Elder One Wasp Messiah You cannot be harmed either willingly or unwillingly by wasps or wasp-like creatures Always Active
of a lower divine rank
Cosmic Imperfection (Dragonfly) One artifact in the universe can defeat your cosmic string ability Always Active
Old One Martyrdom Wasps/wasp-like creatures will throw themselves in front of attacks meant for Free
you. You only sustain half damage when you have adjacent wasp/wasp-like allies
Wasp Template (Double)
Appearance: The immortal is unmistakable a wasp.
Demeanor: The immortal has two behavior patterns: angry and VERY ANGRY!!
POWERS
Disciple Spell-like Abilities Use two wasp domain spells as spell-like abilities each round Standard + Swift
Wasp's Endurance Competence penalty to Con. equal to double your divine rank Always Active
Greater Dragonfly Vulnerability Suffer 100% extra damage from attacks made by dragonflies, dragonfly-like creatures Always Active
Prophet Scion of Terror Competence bonus on attack rolls, damage rolls and armor class Always Active
equal to your divine rank against opponents with less Strength than you
Hero-deity Dragonfly Slayer Competence bonus to attack rolls, damage rolls and armor class Always Active
equal to double your divine rank against dragonflies, dragonfly-like creatures, or their allies
Quasi-deity Perfect Summoning (Waspkind) Summoned wasps and wasp-like creatures have 200% more HD than normal Always Active
Demi-deity Greater Embodiment of Waspkind Immunities against your necromancy effects totally ineffective Always Active
Lesser Deity Superior Bane (Dragonflykind) [Effect] (x2 HD) Assault your enemies with bane based attacks Variable
Intermediate Deity Uncanny Bane (Dragonflykind) Mastery (x2 HD) Assault your enemies with bane based attacks Variable
Greater Deity Fellowship of Waspkind Regenerate 2 hp/round for every wasp/wasp-like creature within your divine aura Always Active
Elder One Wasp King/Queen You automatically dominate any wasps/wasp-like creatures of a lower divine rank Always Active
Cosmic Imperfection (Dragonfly) Two artifacts in the universe can defeat your cosmic string ability Always Active
Old One Divine Presence (Waspkind only) Allies within your divine aura gain a divine ability of your choice Free
First One Cosmic Presence (Waspkind only) Allies within your divine aura gain a cosmic ability of your choice Free
 

Belzamus

First Post
Okay, carrying this over from the other thread. Below are some Immortal Warlock abilties I worked up. These are just a first draft, so let me know which ones need to be changed. I was having trouble thinking of fitting prerequsiites too, so suggestions there would also be helpful. I focused only on the Eldritch Blast because most of the Warlock's other abilities (fast healing, damage reduction, spell and energy resistance) are covered by other Divine Abilities. If anyone can think of some other divine warlock abilities, that would be awesome. (I hope this isn't too may)

Thanks


Eldritch Empowerment [Epic]

Your Eldritch Blasts are surpassingly potent

Prerequisites: Eldritch Blast 10d6, Cha 25, Empowered Spell-Like Ability
Benefit: All of your Eldritch Blast attacks are treated as Empowered as by the Empower Spell feat
Special: This ability can be taken multiple times; its effects stack. Each time it is taken, the variable, numeric components are increased by 50%.
Special: Every 7th times this ability is taken it becomes an ability of the next highest tier (Feat to Divine Ability, Divine Ability to Cosmic Ability, Cosmic Ability to Transcendental Ability)

Gramarye [Epic]

Your baleful power is magnified by your tremendous will

Prerequisites: Eldritch Blast 10d6, Cha 25
Benefit: All manifestations of your Eldritch Blast attack now deal d8 damage
Normal: Your Eldritch Blast deals d6 damage

Divine Gramarye [Divine]

Your benighted evocations are empowered by your divine potency

Prerequisites: Eldritch Blast 20d6, Cha 40, Gramarye
Benefit: All manifestations of your Eldritch Blast attack now deal d12 damage
Normal: Your Eldritch Blast deals d6 damage
Special: This ability overlaps (does not stack) with Gramarye

Eldritch Fusillade [Divine]

You unfetter a veritable storm of malevolent eruptions

Prerequisites: Base Attack +25, Eldritch Blast 20d6, Cha 40
Benefit: As a Standard Action, you can make a number of Eldritch Blast attacks equal to your number of Iterative Attacks
Normal: You can only make Eldritch Blast attack per round

Metablast [Divine]

The effects of your Eldritch Blasts are myriad

Prerequisites: Cha 40, Eldritch Blast 20d6, 10 Blast Shape or Eldritch Essences Known
Benefit: You may apply a number of Eldritch Essences or Blast Shape Invocations to your Eldritch Blast equal to your Charisma Modifier. In lieu of either, you may double either the Range or the Area of your Eldritch Blast for each point of Charisma Bonus unused by either
Normal: You may only apply one Eldritch Essence or Blast Shape to an Eldritch Blast at a time

Tellurian Blast [Divine]

Your Eldritch Blast is beyond the ken of magic

Prerequisites: Cha 40, Eldritch Blast 20d6, Knowledge (Arcana) 43 Ranks
Benefit:Your Eldritch Blast ignores Spell Resistance
Normal: Your Eldritch Blast is subject to Spell Resistance

Witchfyre [Divine]

The black flame of your spirit grants your terrifying power

Prerequisites: Eldritch Blast 20d6, Cha 40, Spellcraft 43 Ranks
Benefit: Your Eldritch Blast damage is equal to your HD
Normal: Your Eldritch Blast damage is equal to ½ your HD

Cosmic Gramarye [Cosmic]

Your stygian thaumaturgies draw power from the dimensions themselves

Prerequisites: Eldritch Blast 40d6, Cha 70, Divine Gramarye, Gramarye
Benefit: All manifestations of your Eldritch Blast attack now deal d20 damage
Normal: Your Eldritch Blast deals d6 damage
Special: This ability overlaps (does not stack) with Gramarye and/or Divine Gramarye

Dreadfyre [Cosmic]

Your demoniac soul imparts horrendous power to you

Prerequisites: Eldritch Blast 40d6, Cha 70, Spellcraft 83 Ranks, Witchfyre
Benefit: Your Eldritch Blast damage is equal to twice your HD
Normal: Your Eldritch Blast damage is equal to ½ your HD

Astral Blast [Cosmic]

Your Eldritch Blast is a harrowing force of annihilation

Prerequisites: Cha 70, Eldritch Blast 40d6, Knowledge (Arcana) 83 Ranks, Tellurian Blast
Benefit: Your Eldritch Blast deals Divine Damage, thereby ignoring an opponent’s Critical Hit Immunity
Normal: Your Eldritch Blast is subject to Critical Hit Immunity

Transcendental Gramarye [Transcendental]

Your malefic conjurations are intensified by your universal power

Prerequisites: Eldritch Blast 80d6, Cha 130, Cosmic Gramarye, Divine Gramarye, Gramarye
Benefit: All manifestations of your Eldritch Blast attack now deal d100 damage
Normal: Your Eldritch Blast deals d6 damage
Special: This ability overlaps (does not stack) with Gramarye, Divine Gramarye, and/or Cosmic Gramarye

Ebonfyre [Transcendental]

Your unhallowed essence bestows upon you a dreadful, life-shattering puissance

Prerequisites: Eldritch Blast 80d6, Cha 130, Spellcraft 163 Ranks, Ebonfyre, Witchfyre
Benefit: Your Eldritch Blast damage is equal to four times your HD
Normal: Your Eldritch Blast damage is equal to ½ your HD

Oblivion Blast [Transcendental]

Your Eldritch Blast is the scourge of all things

Prerequisites: Eldritch Blast 80d6, Cha 130, Spellcraft 163 Ranks, Astral Blast, Tellurian Blast, Uncanny Annihilating Mastery
Benefit: Your Eldritch Blast deals Permanent Damage
Normal: Your Eldritch Blast damage is equal to ½ your HD
 

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