Level Up (A5E) Culture names without Heritage references

For various reasons I want to remove the direct reference to heritages in some of the culture names, so far this is what I have:

Deep Dwarf Duergar
Deep Gnome Svirfneblin
Forest Gnome Knook
High Elf
Hill Dwarf

Kithbáin Halfling
Mountain Dwarf
Mustbairn Halfling
Shadow Elf
Drow
Stoic Orc
Stout Halfling
Tinker Gnome
Tunnel Halfling
Wood Elf Grugach

Any ideas for the ones marked? Public domain or SRD preferred, otherwise yeah, Stout Halfling would absolutely be Hobbit.
 

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Heraldofi

Explorer
High Elf - Eldest, Elder or Firstborn perhaps.
Hill Dwarf - I'm struggling with this one. It's really about frontier traders and not particularly tied to any dwarven archetype. Maybe just Hill Trader, or Hill Dweller or would be fine.
Stout Halfling - Shirefolk
Tunnel Halfling - The description is all about rebels hiding underground, so maybe Tunnel Rebel or Tunnel Outlaw
 




Morrus

Well, that was fun
Staff member
For various reasons I want to remove the direct reference to heritages in some of the culture names, so far this is what I have:

Deep Dwarf Duergar
Deep Gnome Svirfneblin
Forest Gnome Knook
High Elf
Hill Dwarf

Kithbáin Halfling
Mountain Dwarf
Mustbairn Halfling
Shadow Elf
Drow
Stoic Orc
Stout Halfling
Tinker Gnome
Tunnel Halfling
Wood Elf Grugach

Any ideas for the ones marked? Public domain or SRD preferred, otherwise yeah, Stout Halfling would absolutely be Hobbit.
Duergar, Svirfneblin, and Drow are still heritage names. We just use more generic heritage names that those WotC-specific ones.
 

SirKerry

Explorer
For various reasons I want to remove the direct reference to heritages in some of the culture names, so far this is what I have:

Deep Dwarf Duergar
Deep Gnome Svirfneblin
Forest Gnome Knook
High Elf
Hill Dwarf

Kithbáin Halfling
Mountain Dwarf
Mustbairn Halfling
Shadow Elf
Drow
Stoic Orc
Stout Halfling
Tinker Gnome
Tunnel Halfling
Wood Elf Grugach

Any ideas for the ones marked? Public domain or SRD preferred, otherwise yeah, Stout Halfling would absolutely be Hobbit.
Hill Dwarf - Hillfolk
Mountain Dwarf - Mountaineer
Tunnel Halfling - Tunnelfolk
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Tunnel Halfling: Groundling

Hill Dwarf: Highlander

Mountain Dwarf: Veryhighlander ;)

That said... uh... forget all these names.

Give your -nations- these cultures. High Elf Culture could be the Telvadan culture of the central Audalian plains where the spires of the great kingdom are visible above the golden grassland in all directions.

The Mountain Dwarf Culture belongs to the isolationist Ord Grutal, who rarely leave their high mountain strongholds unless they're on a pilgrimage or are an escaped teen trying to see the world.

Don't worry about their names in the Adventurer's Guide: Make them into a part of your -world-.
 

Pedantic

Legend
Give your -nations- these cultures. High Elf Culture could be the Telvadan culture of the central Audalian plains where the spires of the great kingdom are visible above the golden grassland in all directions.

The Mountain Dwarf Culture belongs to the isolationist Ord Grutal, who rarely leave their high mountain strongholds unless they're on a pilgrimage or are an escaped teen trying to see the world.

Don't worry about their names in the Adventurer's Guide: Make them into a part of your -world-.
I actually think this approach can be ultimately a little more limiting. Tunnel Halfling, for example, does pretty well for anyone inside an urban partisan resistance movement, and it's a little weird to have nationalities standing alongside "Collegiate" and "Circusfolk" which presumably could grow up in those same nations.

It's easier to reskin Forest Gnome to represent say, being raised by a tree spirit, than than it is to reskin the Singlennti people to that same end.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I actually think this approach can be ultimately a little more limiting. Tunnel Halfling, for example, does pretty well for anyone inside an urban partisan resistance movement, and it's a little weird to have nationalities standing alongside "Collegiate" and "Circusfolk" which presumably could grow up in those same nations.

It's easier to reskin Forest Gnome to represent say, being raised by a tree spirit, than than it is to reskin the Singlennti people to that same end.
Sure. You can do that, too. But that's still anchoring them into the world in a specific setting, rather than having them be "This is what a specific kind of halfling is like".

Where you anchor them isn't the point of the post. I just picked High Elf and Mountain Dwarf 'cause they both speak to hegemonic cultural identities tied up to a specific type of living. For the Dwarves it's high mountains and being prepared to fight, for the Elves it's less about the region (No high altitude acclimatization or forest-dwelling bonuses) and all about education and -fancy- weapons training with magic tied into it.

Could throw those Telvadan Elves into a swamp where they have their fancy city, or a coastline, or a forest 'cause there's nothing regionally-specific to it.

But an urban partisan resistance movement would be specific to a given city/state/kingdom/whatever, rather than something that exists in all cities and villages across the world, right?

Though if you're worried about them being weird next to "Collegiate" then turn the nation into an adjective. "Telvadan Noble" or "Ord Grutal Defender" or whatever.
 

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