Eh, for some reason I thought profane/divine bonus types are cancelled by antimagic. Maybe I'm misremembering. But you're certainly right about Ex abilities.
Well many profane/divine bonuses come from Supernatural abilities so I guess that's where the misunderstanding might have come from.
I have no objection to changing it to (Su) like a blackguard's Dark Blessing ability if you prefer.
While I'm looking at this, I'd suggest Unholy Toughness. I think we're giving it to the Seven Swords, or most of them anyway.
Yeah, I was expecting we'd add Unholy Toughness. As a solo undead monster it'll need the hit points to survive long enough to be noticed.
I'd think AC around 18 would be reasonable since the higher HD ones we've already done are about AC 20. What do you say?
Hmm… that reminds me, I put "It gains an dodge bonus to AC equal to its Intelligence bonus" as a placeholder in the Martial Training description but didn't include it in the AC.
The original creature's Armour Class compares to the other Sword as follows:
The Reaper: 3 points better
The Veiled Maidens: 3 points worse (!)
The General: 3 points better
The Shadow Walker: 5 points better
The Screaming Child: 5 points worse (the kid has no armour at all!)
The Keeper: 2 points better
Hmm… how about retaining the "General has 3 points better AC" relationship and giving it AC 17?
That way it's an odd number like the original's AC 5.
Which would mean we need to give it a total of +4 in AC bonuses.
We could give it a Monk's AC bonus ability based on its HD? That'd give it +3 for Wisdom plus the +1 it gains at 5 HD, for +4 in total.
We have several martial artist-type critters with that kind of ability already, most pertinently:
Martial Artistry (Ex): The Veiled Maidens possesses the bonus feats, evasion, fast movement and unarmed strike abilities of a 3rd-level monk. Furthermore, the Veiled Maidens possesses the base attack bonus and base saving throw bonuses of a monk of a level equal to its Hit Dice.
Martial Artistry (Ex): The Shadow Walker possesses the bonus feats, AC bonus, flurry of blows and unarmed strike abilities of a 6th-level monk. It adds its inherent monklike abilities to any monk levels it might acquire. Thus, a 3th-level Shadow Walker monk possesses the AC bonus, flurry of blows and unarmed strike of a 9th-level monk.
Although we also have:
Monklike (Ex): A sea bonze possesses the AC bonus, base attack bonus, base saving throw bonuses, flurry of blows, ki strike, and unarmed strike damage of a 6th-level monk. A sea bonze that later takes monk levels adds its inherent monklike abilities to those of a true monk. Thus, a 4th-level sea bonze monk possesses the AC bonus, base attack bonus, base saving throw bonuses, flurry of blows, ki strike, and unarmed strike damage of a 10th-level monk.
…
Come to think of it, the pseudo-Monk approach would also help account for some of the original's martial maneuvers in the form of monk bonus feats, like pain touch (Stunning Fist) and missile deflection (Deflect Arrows).
Instead of Martial Training, we give it:
Martial Artistry (Ex): The Paper Warrior possesses the base attack bonus, bonus feats, AC bonus, slow fall and flurry of blows abilities of an 8th-level monk. It adds its inherent monklike abilities to any monk levels it might acquire. Thus, a 2nd-level Paper Warrior monk possesses the bonus feats, AC bonus, slow fall and flurry of blows of a 10th-level monk.
Alternatively, we could just tweak the existing Martial Training for an AC 18 version by adding a Wisdom-based bonus to the pencilled-in Intelligence-based one:
Martial Training (Ex): The Paper Warrior was a master martial artist in life, and retains the martial skills it once possessed. The Paper Warrior possesses the base attack bonus of a cleric of a level equal to its Hit Dice, and qualifies for fighter feats as if had fighter levels equal to its BAB.
In addition, when the Paper Warrior is unarmored and unencumbered its armor class is improved by a dodge bonus equal to its Intelligence bonus plus an insight bonus equal to its Wisdom bonus.