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Converting monsters from the second edition Monstrous Compendiums

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freyar

Extradimensional Explorer
So let's drop the Int penalty...

Should we bump the AC to account for the patchwork jacket acting as padded armor? Or drop the natural armor?

Let's also add Knowledge (arcana) or Spellcraft as a class skill and give one rank to each of the suggested ones.

I'm fine with switching the racial bonus to woodworking.
 

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Shade

Monster Junkie
freyar said:
So let's drop the Int penalty...

Done.

freyar said:
Should we bump the AC to account for the patchwork jacket acting as padded armor? Or drop the natural armor?

Let's just bump it by 1.

freyar said:
Let's also add Knowledge (arcana) or Spellcraft as a class skill and give one rank to each of the suggested ones.

Added Spellcraft, and assigned two ranks to each since skills doubled after dropping the Int penalty.

Updated.
 

freyar

Extradimensional Explorer
Have we dropped the gnome SLAs, like speak with burrowing animals, or are we keeping them?
 

Shade

Monster Junkie
freyar said:
Have we dropped the gnome SLAs, like speak with burrowing animals, or are we keeping them?

Oops! I had no intention of dropping them, but apparenlty lost them in cut n' paste. I've added them back.
 


Shade

Monster Junkie
Updated.

I went with Dodge and Negotiator.

CR 2?

Some research shows that an adult mountain goat weighs an average of 150-300 pounds. Gnomes weigh 40 to 45 pounds.

So maybe 350 pounds?
 

freyar

Extradimensional Explorer
I could almost see CR 1, but I guess CR 2 is better. Why don't we say 250-350 lb? And then done, I guess. :)
 

Shade

Monster Junkie
The last of the centaur-kin!

Centaur-Kin, Ha'pony
CLIMATE/TERRAIN: Any temperate
FREQUENCY: Very rare
ORGANIZATION: Community
ACTIVITY CYCLE: Day
DIET: Omnivorous
[NTELLIGENCE: Average (8-10)
TREASURE: M, (I)
ALIGNMENT: Neutral good
NO. APPEARING: 2-8 (80-150)
ARMOR CLASS: 7 or 6
MOVEMENT: 12
HIT DICE: 2+2
THACO: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d3
SPECIAL ATTACKS: +3 with bows and slings
SPECIAL DEFENSES: +2 save vs. spell and poison
MAGIC RESISTANCE: Nil
SIZE: M (4 1/2-5' tall)
MORALE: Steady (11-12)
XP VALUE:
Normal: 175
Mayor 270

Ha'poines have the upper body of a halfling combined with the lower body of a pony. Their pony hindquarters are varying shades of brown and chestnut, with some grays. In some tribes, the mayor has a piebald coat. Ha'poines wear brightly colored shirts and tunics, and the majority braid their hair and tails with many-colored ribbons. Their complexions are weather-beaten, with hair varying from sandy to dark brown.

Ha'ponies speak halfling and common.

Combat: Ha'ponies are peace-loving creatures, but will fight ferociously in defense of their homes and families. Like halflings, they are skilled with the sling and shortbow, receing a +3 bonus to attack rolls with those weapons. Ha'ponies gain a +2 bonus on their saving throws vs. spell and poison due to the natural resistance shared with their halfling cousins.

Ha'ponies do not normally wear armor, but each village usually has a militia with 20 to 30 members who wear studded leather armor (jerkins and barding; AC 6). In their villages, ha'ponies do not normally carry weapons, except for the militia. These stalwarts are usually armed with short swords and slings, or short swords and short bows.

When outside the village, ha'ponies are usually armed with short swords or spears. In addition, 50% of the group is armed with slings or short bows. There is a 30% chance that a group encountered outside a village will be militia on patrol.

The mayor very rarely (5%) leaves the village, but if so he or she will wear a chain mail vest and carry a short sword and short bow. The mayor has 4+2 HD, AC 5, and THAC0 17.

Habitat/Society: Ha'pony villages usually number between 80 and 150 individuals. Of this number, 15% are young and 30% are females. Ha'pony females do not normally fight, but if the village is threatened they will defend their homes and children with slings and daggers.

The village has a mayor, but most important decisions are made by a council of elders known as "The Circle of Oak." In extreme cases, the Circle cna remove a mayor from office and exile the unfortunate ha'pony.

Ha'ponies are a cheerful people who are briefly wary of outsiders. They take pleasure in simple crafts and in nature, but they do not have the great love of food which characterizes their hafling cousins.

Ecology: The main fare of a ha'pony is fruit, supplemented by cereals. They make up to 20 different varieites of bread, each community having its own specialty. Ha'ponies occasionally hunt game birds such as pheasants and partridges.

Ha'ponies have a life span of approximately 120 years. They live in small family clusters within the village community. They don't breed often, but once a child is born it is lovingly cared for and spoiled by all its relatives.

Originally appeared in Monstrous Compendium Annual Volume Two (1995).
 

freyar

Extradimensional Explorer
Ok, I could excuse gnoat as a name, but ha'pony? And I still say ponies are too big! :p

Apply halfling ability modifiers to the centaur as before?
 

Shade

Monster Junkie
freyar said:
Ok, I could excuse gnoat as a name, but ha'pony? And I still say ponies are too big! :p

It makes me think of Nelson from the Simpsons..."Ha ha! Pony!"

freyar said:
Apply halfling ability modifiers to the centaur as before?

Yep, and downsizing to Medium again yields...

Str 8, Dex 18, Con 11, Int 8, Wis 13, Cha 11

Here are 3.5 halfling traits...

+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
Favored Class: Rogue.
 

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