emeraldbeacon
Adventurer
In each of my two separate Burning Skies campaigns, I have one player with a backstory elements that I want to help pay off and resolve by the story's end... but I'm having some trouble coming up with organic and natural ways to do so, given the existing flow of the campaign narrative. I thought I'd ask here for some advice...
- A Mysterious Coat. A player who joined the campaign in chapter 3 (as the party arrived in Seaquen) is running a Half-Taranesti Eloquence Bard, someone whose parent fled Innenotdar as a child. His schtick is being charming and clueless, especially regarding the origins of his coat, which he randomly found one day... a coat that always has a flask of alcohol in it somewhere. He claims he just had it when he woke up one day, which makes me think it may have some Fey connections to it. I'd kind of like this coat to have some relevance down the line, like it might be more important than the team realizes, but I'm not sure quite how. (This group otherwise contains a Dasseni noble, a Taranesti from Phorros Irrendra, a Droalesti priest, and a Ragesian Dragonborn ex-soldier.)
- Son of a Solar. In the other campaign, one of the players is an Aasimar Paladin/Warlock, whose celestial patron is also his father, a Solar with his own designs on the world. My intention is to have this Solar loosely allied with Shaaladel, whose joint plan is to bring the world to a more orderly state (under their control). The Solar has a more divisive, secret plan, though, to use this progeny as a tool to bring the entire world into judgement, by ensuring that either the Aquiline Heart drives everyone to all-out war, or that one side of the current war conquers everything decisively. I figure the party will need a definitive final encounter against the solar, probably at late levels. Mathematically, 5 players should be able to tackle a CR-21 creature at level 15 or 16, which in the campaign, would fall right around the attack on Scourge Prison. I suppose I could postpone it until the Festival of Dreams, and just jack up his HP (or give him reinforcements), but I'm still not sure if that's the right NARRATIVE place to put it. (This party otherwise has a human druid from Gate Pass, a Taranesti survivor of Innenotdar, an Ostaliner Halfling Bard on a mission against the Khagan, and a Gnome Artificer from Sindaire with a tragic past)