QuaziquestGM
First Post
for complexity, try all the possible permutations on a turning check.
Or
setting off a Morts disjuction in a BBEG Wizard's keep.
Or
setting off a Morts disjuction in a BBEG Wizard's keep.
The Grackle said:my retired 1/2 orc skirmisher: Pantagruel the Tinsmith
BAB
+6/+1 attack
18 STR
+4 attack, +4 damage (+6 Two Handed)
+1 Adamantium Long Axe
+1 attack, +1damage, 1d10
requires Power Attack of 3 or more for use as a reach weapon
used TH = STR bonus to damage x1.5
Rage
+4 to Str&Con, -2 Armor Class
= +2 hit, +2 damage (+3 Two Handed)
2H Power attack
Set at 4 standard, but change as needed.
-4 attack, +8 damage
Charging
+2 attack, -2 armor class
Leap Attack
+100% (the hell?) the normal damage from PA
+8 damage?+16 damage? (we went w/+8 iirc)
Skirmish
requires 10" of movement
must be at least 10" from starting point
+1 AC, +1d6 skirmish damage
and THEN come the BUFFS...
I replaced him with a whirlwind attacker (APAATT!) so I wouldn't have to add up so much crap every round. Full BAB attack to everyone in reach. Easy (-er).
Nathal said:I would like permission to quote you, incorporating your examples for the purpose of a short article I'm writing for Silven Publishing.
Umbran said:Nathal, there's no problem with you seeking a bit of help on articles around here. But, for sake of courtesy and openness, in the future could you please mention that you're writing an article up front? Folks hereabouts sometimes get a little touchy when someone does a "bait and switch" on their purpose for asking a question. It has, on occasion, started nasty arguments.
If you're up front about it, folks will still be perfectly willing to help you out, but you won't have to worry about anyone getting annoyed or questioning your motives.
Kamikaze Midget said:Here's where it gets me:
PC: I grab his head and slam it into the table!
(Step 1: are you in reach?)
(Step 1a: Do you win initiative?)
(Step 2: You need to make a touch attack to grab him. Because he has a weapon, this provokes an attack of opportunity)
(Step 3: He makes an attack of opportunity, hits, and deals damage. Does this negate your attempt to touch him, or can you still do it?)
(Step 4: Assuming you can, you make your touch attack to grab him.)
(Step 5: Make opposed Grapple checks to see if you can grapple with him)
(Step 6: Assuming you win, move into his space. This provokes attacks of opportunity from his buddies)
(Step 7: Resolve his buddie's attacks of opportunity. One or two hit. You've taken some damage grabbing him)
(Step 8: Are you still within the reach of the table?)
(Step 9: Now that you're grappling, what does this fall under? You're not doing unarmed damage, it's more like you're controlling his body, so you need to achieve a pin. You can't do that unless you have more than one attack/round)
(Step 10: You don't)
(Step 11: He takes an an action. He tries to undo your grapple. If he does, to grab his head again, you'd need to go through steps 1-9 again)
(Step 12: He doesn't. Your turn. You need to make another Grapple check to pin him)
(Step 13: You do. Now you slam his head against the table)
(Step 14: How much damage does this do?)
....the entire action should take about one second. Grab, slam, laugh. But it doesn't. It takes several rounds of combat and more than 5 d20 rolls. All for what I'd rule is 1d3+STR damage from slamming someone's head into a table.
The complexity of attack doesn't become much of an issue until it stops me from actually envisioning what my character does. It becomes a barrier to fantasy, not an aide.
hong said:------
Total +27
------
Total +59
... dammit! Forgot about the ioun stone!