SelcSilverhand
First Post
I've started working on my character for the second Pathfinder adventure path. I've never played a frontline fighter, so this will be new for me. I've decided to focus him on Charge and Bullrush tactics because Bullrush is rarely used in our games. I've got most of his feat progression planned out with only 3 or 4 that I might still swap out. Right now I'm looking for any cool feats that I might have missed, as well as magic items that would benefit this type of character. Basically any material from the 3.5 books is usable. The character sheet is posted at the bottom.
Feats
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Feats:
Feat - Location - Description
Korvosa - PG - Missing Grandson, +1 on Will saves
Human - PHB - Dodge +1 to AC
Ftr 1 - PHB - Mobility +4 vs AoO
Level 1 - PHB - Iron Will +2 on Will Saves
Feats for Future Levels
Level 2 - PHB - Power Attack - Attack bonus to Dmg
Level 3 - PHB - Improved Bullrush +4 on check, no AoO
Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus.
Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump.
Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent
Level 8 - PHB - Improved Initiative +4 Initiative
Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day
Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls
Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist.
Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent.
Level 15 - PHB - Weapon Specialization (Greatclub)
Other Feat Options
*PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd
*PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate.
*Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points.
**Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense.
*Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later.
*Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells
*BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too.
*Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense
Weakness
**Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense
*Education - ECS - All Knowledge skills are class skills.
Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class?
Alternate Power Attack Build
Level 6 - ECS - Powerful Charge
Level 8 - ECS - Greater Powerful Charge
Level 9 - PHB2 - Brutal Strike
Level 10 - PHB - Improved Initiative
Power Attack -5 attack, +10 Damage
Leaping Attack - +30damage
Greater Powerful Charge - +30 +2d6
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Magic Item Ideas
[SBLOCK]
Ideas On What To Buy Later
*Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork
MIC - List of good magic items, some repeat the same body slots.
Bullrushing
*Armbands of Might - +2 on str checks, +2 damage on power attack
*Helm of Battle - 3/day +2 on bullrush. 2k
*Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k
*Torc of the Titans - 3/day +5 on str & damage checks. 3.3k
Extra Damage
*Bracers of Greater Collision - On crit hit add 3d6. 1.5k
*Devastation Gauntlets - 3 charges, On crit add 4d6. 2k
*Retributive Amulet - 3/day deal half damage taken to dealer. 9k
*Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k
*Belt of Battle - 1/day extra full round action, or stnd, or move. 12k
Tools
*Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant)
*Belt of Growth - 1/day enlarge person. 3k
*Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k
*Deathstrike Bracers - 3/day can crit immune creatures. 5k
*Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k
*Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k
*Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k
*Vampire Torc - 2/day heal half the damage you dealt. 5k
*Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k
Armor Enchants
*Anchoring - +5 vs bullrush or trip. +1
*Called - Armor appears on your body. 2k
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Character stats
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[/SBLOCK]
Feats
[SBLOCK]
Feats:
Feat - Location - Description
Korvosa - PG - Missing Grandson, +1 on Will saves
Human - PHB - Dodge +1 to AC
Ftr 1 - PHB - Mobility +4 vs AoO
Level 1 - PHB - Iron Will +2 on Will Saves
Feats for Future Levels
Level 2 - PHB - Power Attack - Attack bonus to Dmg
Level 3 - PHB - Improved Bullrush +4 on check, no AoO
Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus.
Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump.
Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent
Level 8 - PHB - Improved Initiative +4 Initiative
Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day
Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls
Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist.
Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent.
Level 15 - PHB - Weapon Specialization (Greatclub)
Other Feat Options
*PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd
*PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate.
*Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points.
**Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense.
*Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later.
*Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells
*BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too.
*Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense
Weakness
**Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense
*Education - ECS - All Knowledge skills are class skills.
Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class?
Alternate Power Attack Build
Level 6 - ECS - Powerful Charge
Level 8 - ECS - Greater Powerful Charge
Level 9 - PHB2 - Brutal Strike
Level 10 - PHB - Improved Initiative
Power Attack -5 attack, +10 Damage
Leaping Attack - +30damage
Greater Powerful Charge - +30 +2d6
[/SBLOCK]
Magic Item Ideas
[SBLOCK]
Ideas On What To Buy Later
*Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork
MIC - List of good magic items, some repeat the same body slots.
Bullrushing
*Armbands of Might - +2 on str checks, +2 damage on power attack
*Helm of Battle - 3/day +2 on bullrush. 2k
*Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k
*Torc of the Titans - 3/day +5 on str & damage checks. 3.3k
Extra Damage
*Bracers of Greater Collision - On crit hit add 3d6. 1.5k
*Devastation Gauntlets - 3 charges, On crit add 4d6. 2k
*Retributive Amulet - 3/day deal half damage taken to dealer. 9k
*Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k
*Belt of Battle - 1/day extra full round action, or stnd, or move. 12k
Tools
*Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant)
*Belt of Growth - 1/day enlarge person. 3k
*Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k
*Deathstrike Bracers - 3/day can crit immune creatures. 5k
*Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k
*Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k
*Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k
*Vampire Torc - 2/day heal half the damage you dealt. 5k
*Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k
Armor Enchants
*Anchoring - +5 vs bullrush or trip. +1
*Called - Armor appears on your body. 2k
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Character stats
[SBLOCK]
Code:
[B]Name:Old Man Gruenwald[/B]
[B]Class:Fighter[/B]
[B]Race:Human(Chelaxian)[/B]
[B]Size:Medium[/B]
[B]Gender:Male[/B]
[B]Alignment:Lawful Good or Lawful Neutral[/B]
[B]Deity:Erastil (Farming, Family, Hunting, Trade)[/B]
[B]Str:[/B] 18 +4 (00p.) [B]Level:[/B] 1
[B]Dex:[/B] 14 +2 (00p.) [B]BAB:[/B] +1 [B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 12 +1 (00p.) [B]Grapple:[/B] +5
[B]Int:[/B] 12 +1 (00p.) [B]Speed:[/B] 30'
[B]Wis:[/B] 12 +1 (00p.) [B]Init:[/B] +2
[B]Cha:[/B] 10 +0 (00p.)
[B]Future Stat Increases by Level[/B]
4th - Con
8th - Con
12th - Wis
16th - Wis
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +1 +0 +3
[B]Ref:[/B] 0 +2 +0 +2
[B]Will:[/B] 0 +1 +3 +4
[B]Weapon Attack Damage Critical[/B]
Greatclub +5 1d10+6 20x2
Spiked Gauntlet +5 1d4+4 20x2
Sap(Nonlethal) +5 1d6+4 20x2
[B]Ideas On What To Buy Later[/B]
*Composite Longbow (4) -- 1d8+4 20x3 Costs 500gp, 800gp for Masterwork
MIC - List of good magic items, some repeat the same body slots.
Bullrushing
*Armbands of Might - +2 on str checks, +2 damage on power attack
*Helm of Battle - 3/day +2 on bullrush. 2k
*Brooch of Avoidance - +4 to ac vs AoO 3/day. 3.1k
*Torc of the Titans - 3/day +5 on str & damage checks. 3.3k
Extra Damage
*Bracers of Greater Collision - On crit hit add 3d6. 1.5k
*Devastation Gauntlets - 3 charges, On crit add 4d6. 2k
*Retributive Amulet - 3/day deal half damage taken to dealer. 9k
*Ring of Vengeance - deal 5d6 divine energy when critted. 4.5k
*Belt of Battle - 1/day extra full round action, or stnd, or move. 12k
Tools
*Ring of Arming - Instantly armed and armored. 5k (replaced by a 2k armor enchant)
*Belt of Growth - 1/day enlarge person. 3k
*Gauntlets of Throwing - 3/day throw/return any melee weapon. 2k
*Deathstrike Bracers - 3/day can crit immune creatures. 5k
*Steadfast Boots - +4 str vs bullrush, trip. Free ready action vs charge. 1.5k
*Shirt of the Leech - Ident cure spells in 30' and steal the healing effect. 8k
*Torc of Heroic Sacrifice - 1/day Take damage meant for an ally. 6k
*Vampire Torc - 2/day heal half the damage you dealt. 5k
*Vanguard Treads - +8 vs bullrush, +4 vs grapple. Move through difficult terrain. 3.1k
Armor Enchants
*Anchoring - +5 vs bullrush or trip. +1
*Called - Armor appears on your body. 2k
[B]Languages:[/B]
Common, Thassilon
[B]Abilities:[/B]
Human : Extra Skill Points +4 at 1st, +1 each additional level
[B]Feats:[/B]
Feat - Location - Description
Korvosa - PG - Missing Grandson, +1 on Will saves
Human - PHB - Dodge +1 to AC
Ftr 1 - PHB - Mobility +4 vs AoO
Level 1 - PHB - Iron Will +2 on Will Saves
[B]Feats for Future Levels[/B]
Level 2 - PHB - Power Attack - Attack bonus to Dmg
Level 3 - PHB - Improved Bullrush +4 on check, no AoO
Level 4 - PHB2 - Cometary Collision - You ready an action, if foe charges you or anyone else, you can intercept and gain attack/damage bonus.
Level 6 - CAdv - Leap Attack - Double damage on charge(Triple with 2handed weapon) - Need 8 ranks in Jump.
Level 6 - PHB - Blind Fighting - Reroll Misschance, not flatfooted vs concealment/invisible opponent
Level 8 - PHB - Improved Initiative +4 Initiative
Level 9 - CAdv - Danger Sense - Reroll Initiative 1/day
Level 10 - PHB - Weapon Focus (Greatclub) +1 to attack rolls
Level 12 - CW - Close Quarters Fighting - AoO when opponent tries to grapple, damage becomes grapple bonus to resist.
Level 14 - Drac - Sense Weakness - Reduces DR or Hardness by 5 of opponent.
Level 15 - PHB - Weapon Specialization (Greatclub)
[B]Other Feat Options[/B]
*PHB2 - Brutal Strike - Foe struck by power attack makes DC10+dmg save or be sickened for 1 rnd
*PHB2 - Trophy Collector - Take trophies from enemies, worth CRx100gp. Provides bonuses to Will, Intimidate.
*Races of Destiny - Heroic Destiny - 1/day add 1d6 to any d20 roll. Saves, attacks, skills, etc. Replace Iron Will. Works like hero points.
**Races of Destiny - Fearless Destiny - Attacks that would kill reduce you to -9 and stable instead. Replace Blind Fighting, move to Improved Init, drop danger sense.
*Libris Mortis - Enduring Life - Delay effects of energy drain, +4 to resist permanent drain 24hrs later.
*Heroes of Horror - Font of Life - Gain an extra save vs energy drain attacks or spells
*BoED - Subduing Strike - No penalty on dealing Nonlethal damage with weapon. Meh, Merciful enchant does this too.
*Powerful Charge - ECS - Extra 1d8 on a charge attack. Nice with leaping attack, move blind fighting to 14, drop Sense
Weakness
**Greater Powerful Charge - ECS - Extra 2d6 on charge attack (replaces Powerful Charge). Replace Weapon Focus or Danger Sense
*Education - ECS - All Knowledge skills are class skills.
Look into a skill feat for +2 Diplomacy and Concentration (or make Feat) for Kensai Prestige class?
Alternate Power Attack Build
Level 6 - ECS - Powerful Charge
Level 8 - ECS - Greater Powerful Charge
Level 9 - PHB2 - Brutal Strike
Level 10 - PHB - Improved Initiative
Power Attack -5 attack, +10 Damage
Leaping Attack - +30damage
Greater Powerful Charge - +30 +2d6
[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Climb 4 +4 +0 +8
Handle Animal 0 +0 +0 +0
Intimidate 4 +0 +0 +4
Jump 4 +4 +0 +8
*Know(History) 2 +1 +0 +3
*Know(Local) 2 +1 +0 +3
Ride 4 +2 +0 +6
Swim 4 +4 +0 +8
[B]Equipment: Cost Weight[/B]
Greatclub 5gp 8lb
Chain Shirt 100gp 25lb
Spiked Gauntlet 5gp 1lb
Sap 1gp 2lb
Bedroll 1sp 1.25lb
Silk Rope 10gp 5lb
Sunrod x3 6gp 3lb
Grappling Hook 1gp 4lb
Masterwork Manacles 50gp (EA DC35, Str DC25)
Explorers Outfit
[B]Total Weight:[/B]00.0lb [B]Money:[/B] 71gp 0sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 51.25 00-00 00-00 000 000
[B]Age:[/B] 60
[B]Height:[/B] 5'10"
[B]Weight:[/B] 165lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] White
[B]Skin:[/B] Wrinkly