IamTheTest
First Post
I don't have anything relevant to add to the rules discussion at this point, but I will stop in to say that this definitely falls under the "it is cool, therefore I'll allow it" rule I typically site. Well done.
It also falls under "I am going to eyeball the out of this maneuver to make sure it is not used to get around the rules for movement and full attacks"IamTheTest said:I don't have anything relevant to add to the rules discussion at this point, but I will stop in to say that this definitely falls under the "it is cool, therefore I'll allow it" rule I typically site. Well done.
majustismp15 said:In the game my friends and I are playing, we have a half-orc monk and a halfling rogue.
One day we encountered a pesky imp that was fifteen feet up. What did we do? The orc threw the dual weilding halfling at the imp like the cannonball special. It was so awesome we did it again.
The problem we came accross both times is: what the heck rules does this fall under? What effects does it have besides getting someone (x) feet up in the air? what skills are used in this?
We are really starting from scratch, so any input would help us nail down this situation.
Oooo, good call! Simple, rules-compliant, and not abusible. Good job.Drowbane said:Simpliest rule: orc is aiding the halfling with his jump.
Nail said:Oooo, good call! Simple, rules-compliant, and not abusible. Good job.
Drowbane said:::takes a bow::
Works nicely if the halfling is a decent jumper on his own...
Bingo!Primitive Screwhead said:.... unless you either add in that the action replaces the need for the 20' running start..or make the Aid Another bonus much higher.