Played (all in my home-made world of Arva, see the sig).
The War of Naming
The blackscaled soldiers of the Targolid Imperium swarm over the borders. The Unnamed Horror has risen again to lead armies of living siege engines. And in the small town of Westmarch in the Northern Marches, quiet country folk step out of the Sobbing Ghost Tavern and into legend. Played from levels 1-19.
The Messene Crusades
Following the defeat of the Targolid Imperium in the War of Naming, the Tetrarch of Selene declares a crusade to recapture Messian, the Holy City. Knights, pilgrims, and madmen mix with the citizens of Holy Messian, and the result is something no-one could have foreseen.
Played from levels 1-15.
HeimskringlaSaga
Hung from the ash-tree / gently swaying
Carved on the chest-bone / was the corpse-knot
Bound to One-Eye / Father, far-seer
We his Einherjar / He our Betrayer
Set sail the Naglfar / nail-boat of horror
Then sing the sword-song / hail the world's ending
Played from level 1-8, ongoing.
The Graveyard Shift
"Excellence, Integrity, Courage, Community, Service"
- Official Motto, Kingsbridge City Watch
"Why does this crap ALWAYS happen on the graveyard shift?"
- Unofficial Motto, Third Watch (aka The Graveyard Shift)
Played from level 1-10.
The Divine Comedy
"Nobody speaks more of nationhood and unity, and has less, than the cities of the Iostian League of Selene."
The players must survive the murky and shifting factions of Iostian politics -- no easy feat when they themselves are heretics, and the supporters of Emperor and Tetrarch are at each other's throats.
(Modeled on medieval Italy. Serious aside: It turns out there really have been D&D adventurers in real life -- look up "condottieri" in Wikipedia).
Played from level 1-5 (ongoing).
Thirty Pieces of Silver
Judas Iscariot. Brutus. Magneto. Sometimes the fates decree that a soul must be damned so that the world may be saved. Anti-heroes go where angels -- and paladins -- could never tread.
In planning.
best,
Carpe
The War of Naming
The blackscaled soldiers of the Targolid Imperium swarm over the borders. The Unnamed Horror has risen again to lead armies of living siege engines. And in the small town of Westmarch in the Northern Marches, quiet country folk step out of the Sobbing Ghost Tavern and into legend. Played from levels 1-19.
The Messene Crusades
Following the defeat of the Targolid Imperium in the War of Naming, the Tetrarch of Selene declares a crusade to recapture Messian, the Holy City. Knights, pilgrims, and madmen mix with the citizens of Holy Messian, and the result is something no-one could have foreseen.
Played from levels 1-15.
HeimskringlaSaga
Hung from the ash-tree / gently swaying
Carved on the chest-bone / was the corpse-knot
Bound to One-Eye / Father, far-seer
We his Einherjar / He our Betrayer
Set sail the Naglfar / nail-boat of horror
Then sing the sword-song / hail the world's ending
Played from level 1-8, ongoing.
The Graveyard Shift
"Excellence, Integrity, Courage, Community, Service"
- Official Motto, Kingsbridge City Watch
"Why does this crap ALWAYS happen on the graveyard shift?"
- Unofficial Motto, Third Watch (aka The Graveyard Shift)
Played from level 1-10.
The Divine Comedy
"Nobody speaks more of nationhood and unity, and has less, than the cities of the Iostian League of Selene."
The players must survive the murky and shifting factions of Iostian politics -- no easy feat when they themselves are heretics, and the supporters of Emperor and Tetrarch are at each other's throats.
(Modeled on medieval Italy. Serious aside: It turns out there really have been D&D adventurers in real life -- look up "condottieri" in Wikipedia).
Played from level 1-5 (ongoing).
Thirty Pieces of Silver
Judas Iscariot. Brutus. Magneto. Sometimes the fates decree that a soul must be damned so that the world may be saved. Anti-heroes go where angels -- and paladins -- could never tread.
In planning.
best,
Carpe
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