TerraDave
5ever, or until 2024
..However, I think it is far too crunchy – particularly regarding the NPC stats...
Well, it was 3e.
..However, I think it is far too crunchy – particularly regarding the NPC stats...
I wonder if the retconning wasn't well received? I know the actual book as a huge success and I love it myself.
I’m not a Realms fan, though I do like it. Still this book has sat on my night stand for a good long while.Anyway, the 3e FR Campaign Guide was a landmark setting book. Positively crammed with information. I still reference it when coming up with adventures set in the Realms.
Same here, I can't stand them or Warlocks and would love to see them removed from the core PHB. Just my personal preference. I understand they wanted to expand the game and give players more options, but those classes always seemed more of unnecessary add-ons to me. I much have preferred the Warlord as a core class than either of those two.When 3e came out, I'll admit to thinking "why do we need a sorcerer class." It's still not one I'd ever play,
When the sorcerer was introduced, Skip Williams, one of the designers, hated the idea of the class. And he purposefully tried to make it as unappealing as possible. Of course this is all hearsay, so take it as you will.I remember reading somewhere that the 3e sorcerer was meant to be an "easy wizard" for new players or for players that didn't want to pick spells every day. Just get a small spell list and head out.
I’m not a Realms fan, though I do like it. Still this book has sat on my night stand for a good long while.
Same here, I can't stand them or Warlocks and would love to see them removed from the core PHB. Just my personal preference. I understand they wanted to expand the game and give players more options, but those classes always seemed more of unnecessary add-ons to me. I much have preferred the Warlord as a core class than either of those two.