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Bard is spoiled!
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<blockquote data-quote="WalterKovacs" data-source="post: 4534108" data-attributes="member: 63763"><p>Compared to clerics you are losing a 1d6 per healing surge [because it's adding charisma vs. adding wisdom]. You can get two ... ONCE PER DAY ... healing abilities through multiclasses ... and that involves putting 13's into non-primary stats. You can get wizard, warlock and paladin at-wills and have them be good [assuming an int/cha pumped build using the dilletante power to pick up the paladin]. That's 3 "extra" encounter powers that are out of class at-wills ... which don't really help you heal that much. Not suewhat the fourth is ... unless you are talking about a single power swap of an encounter power [that you can only take once] ... but even then you are getting a 1 for 1 change like anyone else would.</p><p> </p><p>If you go int/cha based you can easily multi into:</p><p> </p><p>Wizard</p><p>Warlock</p><p>Swordmage</p><p>Spellscared</p><p>Paladin [if you dip a bit into str]</p><p> </p><p>Anything else is going to require you use non-Int/cha effects, and having a 13 in a non-optimal skill to get the main feat ... and even then, you still only have three power swap feats. [They may make some "special" bard paragon that works like Eternal Wanderer/normal paragon multiclass to get more "out of class" powers]. </p><p> </p><p>A bard multi'd into Cleric AND Warlord compared to a normal wisdom based cleric ... I'd still go with laser cleric as the better "pure" healer. The bard works well to fill the roll of a missing controller in addition to being a solid healer. [Multi'ing into both wizard and warlock can definitely improve the controller aspects of the bard]. If the original classes were better in all situations ... the new classes would be a waste. The bard seems like a good option for a party that is going without a wizard, and doesn't really need a TON of healing. As a second healer he can really lean towards his controller aspects. In a smaller group, covering two roles makes him more useful.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4534108, member: 63763"] Compared to clerics you are losing a 1d6 per healing surge [because it's adding charisma vs. adding wisdom]. You can get two ... ONCE PER DAY ... healing abilities through multiclasses ... and that involves putting 13's into non-primary stats. You can get wizard, warlock and paladin at-wills and have them be good [assuming an int/cha pumped build using the dilletante power to pick up the paladin]. That's 3 "extra" encounter powers that are out of class at-wills ... which don't really help you heal that much. Not suewhat the fourth is ... unless you are talking about a single power swap of an encounter power [that you can only take once] ... but even then you are getting a 1 for 1 change like anyone else would. If you go int/cha based you can easily multi into: Wizard Warlock Swordmage Spellscared Paladin [if you dip a bit into str] Anything else is going to require you use non-Int/cha effects, and having a 13 in a non-optimal skill to get the main feat ... and even then, you still only have three power swap feats. [They may make some "special" bard paragon that works like Eternal Wanderer/normal paragon multiclass to get more "out of class" powers]. A bard multi'd into Cleric AND Warlord compared to a normal wisdom based cleric ... I'd still go with laser cleric as the better "pure" healer. The bard works well to fill the roll of a missing controller in addition to being a solid healer. [Multi'ing into both wizard and warlock can definitely improve the controller aspects of the bard]. If the original classes were better in all situations ... the new classes would be a waste. The bard seems like a good option for a party that is going without a wizard, and doesn't really need a TON of healing. As a second healer he can really lean towards his controller aspects. In a smaller group, covering two roles makes him more useful. [/QUOTE]
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