So I ask you : what's about this game that's so special ? what it's about anyways ?
What's wicked Age? It sounds familiar but I can't place it.
My best answer to these questions are in the
Canon Puncture interview I did in February.
Off the top of my head, and not doing it justice:
1. No prep (though someone needs to read the game carefully)
2. Anthology structure (play a character for a session, sometimes they come back in a later story, and sometimes they don't - depending on the players' actions)
3. Play passionately with everyone at the table.
4. Each session produces a self-contained story (about 2 hours).
5. Ever feel like you don't see enough of the world? IAWA can put you over the horizon with each new session.
Oh, in terms of what it's about, here's another quick link to give you an idea of the setting:
The Four Oracles. You can hit refresh to see new Oracle draws.
PS: Stereofm, I really, really want to do some kind of document for playing IAWA with Pathfinder imagery and tropes.
PPS: I don't have a lot of time this weekend - I'm out the door soon. But I know this thread is here.