TheGogmagog
First Post
1) Melee attacks through arrow slits, at what penalty, possible?
I believe the module noted that you had to be a tiny creature to fit through the opening.
a) My in game ruling was (and gut feeling is) you can't fight effectively through a 1' wide hole.
b) After a complaint and re-reading the rules, it looks like the core ruling would be that it would be the improved cover and would be +8 AC.
c) The players were thinking something along the lines that there would be no penalty to piercing weapons, some penalty to slashing, and bludgening attacks would be impossible.
I'm trying to stick to core rules even when I don't agree with them to keep the game consistant and I don't feel like making whole systems to fill in loop holes.
For what it's worth on ranged attacks, there are rules using a 3' high wall as an example and the attacker could ignore the cover of that wall if he is closer to the obstruction than the target. This made sense to me regardless of what the source of cover (except maybe if the cover was from an obstruction coming down from the cieling). So I apply that cover rule to all ranged attacks. Since the archer behind an arrow slit is closer to the source of cover than his target (except for that one square), then the archer fires out of the arrow slit without penalty. 2) Any clarifications? Am I applying the rule too broadly? are there rules that contradict how I handle it?
3) In the event you had an archer and a swordman on opposite sides of this arrow slit, the archer would no longer be closer than the swordman and would suffer +8 to attack the swordman. Would the Swordman get an attack of opportunity?
I believe the module noted that you had to be a tiny creature to fit through the opening.
a) My in game ruling was (and gut feeling is) you can't fight effectively through a 1' wide hole.
b) After a complaint and re-reading the rules, it looks like the core ruling would be that it would be the improved cover and would be +8 AC.
c) The players were thinking something along the lines that there would be no penalty to piercing weapons, some penalty to slashing, and bludgening attacks would be impossible.
I'm trying to stick to core rules even when I don't agree with them to keep the game consistant and I don't feel like making whole systems to fill in loop holes.
For what it's worth on ranged attacks, there are rules using a 3' high wall as an example and the attacker could ignore the cover of that wall if he is closer to the obstruction than the target. This made sense to me regardless of what the source of cover (except maybe if the cover was from an obstruction coming down from the cieling). So I apply that cover rule to all ranged attacks. Since the archer behind an arrow slit is closer to the source of cover than his target (except for that one square), then the archer fires out of the arrow slit without penalty. 2) Any clarifications? Am I applying the rule too broadly? are there rules that contradict how I handle it?
3) In the event you had an archer and a swordman on opposite sides of this arrow slit, the archer would no longer be closer than the swordman and would suffer +8 to attack the swordman. Would the Swordman get an attack of opportunity?