Hmm...maybe I was mistaken in my theory. The poll results suggest to me that either a) those who started roleplaying during this time are a minority, and/or b) fans of 2e (the rules) are a minority. I freely admit dropping 2e like a hot potato when 3e came out. Heck! I had been reading the
Dragon preview articles with great interest before then. I was swept up in the
d20 feevah just like everyone else.
From your responses, it seems the late 80s/early 90s generation of gamers is not so much "lost" as diffused through different D&D editions, 2e settings, and/or other games. If anything, we were a generation of plenty, gorging on the smorgasbord of 2e books and boxed sets; oblivious of TSR's financial troubles…or maybe we’re not our own generation/thing at all, and I’m just waxing nostalgic
I feel 2e had some good, even innovative, things going for it, but it could never shake the
"why can't you be more like your older brother?" problem. Years later, I realize 2e
was incomplete - I would not run it today without a copy of the 1e DMG. I did feel something was off about 2e at the time, but didn't pay it any mind (I was playing the “Advanced” game, after all). It was more of a "am I doing this right?"* feeling. Of course, we played anyway, and made 2e our own thing, as I suspect others did too.
Thanks to those that voted and responded!
*When I began with the Black Box, I though D&D had to be played with a large map and (cardboard) miniatures. All my first dungeons were drawn on poster-board. We later gravitated to the Theater of the Mind method.