Lackofname
Explorer
Right now I'm running a short-ish campaign, so my eye is on the next. I could run it with two different focuses: either nation building/diplomacy/sticking around the home base and defending it, or going out and exploring uncharted areas.
Then I realized I could run each, one for two groups. And if that was the case, then why not have them take place at the same time, the actions of one group impacting those of the other? (I.E. the explorers kick in the back door of some locals, the locals then have greviances with the town the Explorers are coming from).
Has anyone tried this before, running two consecutive groups and having events of one game impact the other?
(An alternative would be to set one group later in time than the other, but the above seems more interesting atm).
Then I realized I could run each, one for two groups. And if that was the case, then why not have them take place at the same time, the actions of one group impacting those of the other? (I.E. the explorers kick in the back door of some locals, the locals then have greviances with the town the Explorers are coming from).
Has anyone tried this before, running two consecutive groups and having events of one game impact the other?
(An alternative would be to set one group later in time than the other, but the above seems more interesting atm).