Giltonio_Santos
Hero
I'm playing Chrono Trigger again. It's been a long time since my last replay, and this time it got me thinking about having time travel as the main theme for my next homebrew campaign. I decided to start this thread, so I could share some thoughts about what I want to do and ask for some advice from fellow DMs who have run this kind of adventure in the past. I'm basically looking for three things:
- Good sources (TSR/WotC or third party) for rules and inspiration;
- Any advice from your own experience;
- Ideas on building my own campaign with time traveling adventurers.
Since Chrono Trigger is my main inspiration, I'm almost set on the following that I'd like to have as part of our campaign:
- A threat to the future of humanity that characters should try to avoid;
- At least one powerful item that they need to assemble with pieces from different ages;
- A sandbox-style playing pattern, where they are allowed to decide where to go and what to fix, in order to prepare for their final confrontation.
So, any thoughts/advice about how to run it?
- Good sources (TSR/WotC or third party) for rules and inspiration;
- Any advice from your own experience;
- Ideas on building my own campaign with time traveling adventurers.
Since Chrono Trigger is my main inspiration, I'm almost set on the following that I'd like to have as part of our campaign:
- A threat to the future of humanity that characters should try to avoid;
- At least one powerful item that they need to assemble with pieces from different ages;
- A sandbox-style playing pattern, where they are allowed to decide where to go and what to fix, in order to prepare for their final confrontation.
So, any thoughts/advice about how to run it?