Argyle King
Legend
I am currently a player in a campaign which has quickly evolved into a game involving a lot of vehicle combat. In particular, ship-to-ship combat between sailing vessels is common.
One thing I've noticed is that the rules is pretty vague (and often a bit odd*) when it comes to vehicles. The DM is doing a pretty good job of improvising, but there are still times when the game stalls a bit while the group figures out how to handle something like aiming at the sails of an enemy ship or using chain-shot to target the mast of a ship.
(*I have seen the other thread noting D&D vehicle speeds, as an example.e)
I'm interested in hearing how others have handled vehicle combat. If there is something I can share with my current DM to maybe alleviate some of the grind which comes from being unsure of how to do certain things or if I can gather a few ideas to use for when I DM a game, advice would be greatly appreciated.
Particular issues are as follows: Does D&D treat the entire vehicle as one creature for the sake of HP or would different sections of a ship have their own HP? How much does enchanting a vehicle cost? In D&D worlds, how do you ensure that vehicles and structures aren't easily blown apart by D&D-style magic? What are the vehicle speeds based upon?
In my own head, I'm trying to figure out if there is a way to steal some of the ship combat actions from Edge of The Empire and use them in D&D to give characters something to do.
One thing I've noticed is that the rules is pretty vague (and often a bit odd*) when it comes to vehicles. The DM is doing a pretty good job of improvising, but there are still times when the game stalls a bit while the group figures out how to handle something like aiming at the sails of an enemy ship or using chain-shot to target the mast of a ship.
(*I have seen the other thread noting D&D vehicle speeds, as an example.e)
I'm interested in hearing how others have handled vehicle combat. If there is something I can share with my current DM to maybe alleviate some of the grind which comes from being unsure of how to do certain things or if I can gather a few ideas to use for when I DM a game, advice would be greatly appreciated.
Particular issues are as follows: Does D&D treat the entire vehicle as one creature for the sake of HP or would different sections of a ship have their own HP? How much does enchanting a vehicle cost? In D&D worlds, how do you ensure that vehicles and structures aren't easily blown apart by D&D-style magic? What are the vehicle speeds based upon?
In my own head, I'm trying to figure out if there is a way to steal some of the ship combat actions from Edge of The Empire and use them in D&D to give characters something to do.